Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Game Mathematics
Education Engineering & Materials Science
Communication Engineering & Materials Science
Bacteriology Engineering & Materials Science
Computer-supported Collaborative Learning Mathematics
Educational Games Mathematics
Emotion Recognition Mathematics
Collaborative Learning Mathematics

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 2006 2018

learning performance
instruction
learning
quiz
learning motivation

Action Recognition for Videos by Long-Term Point Trajectory Analysis with Background Removal

Xiang, Y., Okada, Y. & Kaneko, K., Apr 21 2017, Proceedings - 12th International Conference on Signal Image Technology and Internet-Based Systems, SITIS 2016. De Pietro, G., Dipanda, A., Chbeir, R., Gallo, L. & Yetongnon, K. (eds.). Institute of Electrical and Electronics Engineers Inc., p. 23-30 8 p. 7907440

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Trajectories
Cameras
Sports
Cluster Analysis
Datasets

Effectiveness of Experiential Learning for Keeping Knowledge Retention in IoT Security Education

Ban, Y., Okamura, K. & Kaneko, K., Nov 15 2017, Proceedings - 2017 6th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2017. Hashimoto, K., Fukuta, N., Matsuo, T., Hirokawa, S., Mori, M. & Mori, M. (eds.). Institute of Electrical and Electronics Engineers Inc., p. 699-704 6 p. 8113334

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Education
Problem-Based Learning
Internet of things
Experiential learning
Exercise