Department of Fujitsu Cultivation of Specialists

Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Game Mathematics
Education Engineering & Materials Science
Communication Engineering & Materials Science
Bacteriology Engineering & Materials Science
Computer-supported Collaborative Learning Mathematics
Swarm Robotics Mathematics
Educational Games Mathematics
Emotion Recognition Mathematics

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Research Output 2006 2019

Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation

Kaneko, K. & Wang, J., Apr 16 2019, Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018. Institute of Electrical and Electronics Engineers Inc., p. 256-260 5 p. 8693314. (Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

behavior analysis
learning situation
learning method
quiz
experiment

Web-based VR system for operation training of medical therapy devices

Kuroda, K., Kaneko, K., Fujibuchi, T. & Okada, Y., Jan 1 2019, Complex, Intelligent, and Software Intensive Systems - Proceedings of the 12th International Conference on Complex, Intelligent, and Software Intensive Systems CISIS-2018. Barolli, L., Ikeda, M., Takizawa, M. & Javaid, N. (eds.). Springer Verlag, p. 948-957 10 p. (Advances in Intelligent Systems and Computing; vol. 772).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Radiotherapy
Students
Radiation
1 Citation (Scopus)
learning performance
instruction
learning
quiz
learning motivation