Fingerprint The fingerprint is based on mining the text of the research documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit.

Engineering & Materials Science

Animation
Display devices
Museums
Feedback
Textures
Augmented reality
Collaborative filtering
Biofeedback
Ligaments
Eye movements
Mobile devices
Actuators
Fluids
Experiments
Digital storage
Communication
Recommender systems
Shape memory effect
User interfaces
Stress concentration
Semantics
Mobile phones
Vortex flow
Pigments
Interfaces (computer)
Virtual reality
Blogs
Internet
Information management
Computer graphics
Tile
Ad hoc networks
Air
Phonographs
Product design
Computer aided design
Paint
Dyeing
Testing
Chemical analysis
Computer games
Acoustic waves
Lighting
Containers
Data structures
Phosphorus
Surface mount technology
Visualization
Geographic information systems
Websites
Skin
Graphical user interfaces
Controllers
Automatic indexing
Fibers
Cameras
Liquids
Personal digital assistants
Sensors
Marketing
Information systems
Dyes
Musical instruments
Environmental technology
Phase diagrams
Adsorption
Ink
Silicon
Constitutive equations
Atoms
Relativity
Charcoal
Digital libraries
Crime
Radiography
Smartphones
Machinery
Light emitting diodes
Circuit theory
Schematic diagrams
Birds
Electronic mail
Odors
Ray tracing
Bayesian networks
Planets
Robots
Brushes
Finite element method
Electroencephalography
Color
Hardware
Teaching
Natural convection
Computer systems
Fractals
Electronic musical instruments
Ubiquitous computing
Glass
Information technology

Mathematics

Haptics
Haptic Feedback
Spatial Relations
Sharing
Recommendations
Vortex Ring
Mobile Devices
Heart Rate
Retrieval
Interaction Design
User Experience
Social Networks
Game Design
Texture Mapping
Actuator
Radiography
Phase Diagram
Social Behavior
Video Games
Social Networking
Blogs
Elicitation
Ranking Function
Information Structure
Texture
Design Process
Design Method
Augmented Reality
Data Model
Distributed Environment
Beat
Electronic Learning
Learning Systems
Electronic Mail
Tile
Browsing
Categorization
Computer graphics
Interactive Systems
Amplification
Person
Indexing
Experience
Rendering
Web-based
Enhancement
Proximity
Container
System Design
Filter
Navigation
Vortex
Fractal
Concave polygon
Dose
Interaction
Object
Assignment
Generator
Model
Game
Radiation
Ubiquitous Computing
Electronics
Modeling
Heuristics
Geographic Information Systems
Fluid
Vibration
Virtual Reality
Prototype
Computer Games
Experiment