Fingerprint Dive into the research topics where University Library is active. These topic labels come from the works of this organisation's members. Together they form a unique fingerprint.

Engineering & Materials Science

Students
Virtual reality
Visualization
Evolutionary algorithms
Cameras
Animation
Software engineering
Tunnels
Genetic algorithms
Education
Communication
Semantics
Augmented reality
Data storage equipment
Composite materials
Support vector machines
Time series
Textures
Experiments
Classifiers
User interfaces
Neural networks
Physical therapy
Color
Availability
Mobile devices
Sensors
Innovation
Nonbibliographic retrieval systems
Data visualization
HIgh speed networks
Audition
Wavelet transforms
Web browsers
Websites
Radiotherapy
Image retrieval
Video cameras
Information science
Internet
Splines
Servers
Agriculture
Speech recognition
World Wide Web
Electroencephalography
Pixels
Bacteriology
Edge detection
Computer systems
Feature extraction
Automation
Image matching
Smartphones
Units of measurement
Glossaries
Computer graphics
Telecommunication networks
Labels
Computer hardware
Feedback
Speech communication
Web services
Digital storage
Computer vision
Optical character recognition
Entropy
Costs
Intrusion detection
Processing
Information retrieval systems
Inverse kinematics
Decision making
Synchronization
Learning systems
Industry
Electronic data interchange
Approximation algorithms
Beef
Display devices
Search engines
Polynomials
Human engineering
Simulated annealing
Broadcasting
Detectors
Testbeds
Trajectories
Merging
Regression analysis
Nuclear energy
Calibration
Patient rehabilitation
Linear programming
Disasters
Farms
Geographic information systems
Image processing
MEMS
Ontology

Mathematics

Online Optimization
Regret
Permutation
Linear Optimization
Retrieval
Graph Matching
Linked Data
Simultaneous Localization and Mapping
Prediction
Motion
Tunnel
Game
Subdivision
3D Graphics
Mesh
Multimedia
Bradley-Terry Model
Interactive Evolutionary Computation
Optimization Problem
Rank Aggregation
Collaborative Virtual Environments
Manipulation
Image Modeling
Photometric Stereo
On-line Estimation
Educational Games
Visual Analytics
Camera
Cuboid
Learning Environment
Multidimensional Data
Emotion Recognition
Margin
Observational Study
3D Visualization
Precedence Constraints
Stochastic Search
Visualization
Loss Function
Character Recognition
3D Model
Optimization
Job Scheduling
Gradient Algorithm
Citations
3D Reconstruction
Markov Decision Process
Repository
Density Estimation
Simplification
Boosting
Bayes
Efficient Algorithms
Linear Constraints
Ellipsoid
Choose
Support Vector Machine
Modeling
Intuitive
Polyhedron
Evaluation
Broadcast
Positioning
Automation
Web Services
Annotation
Norm
Submodular Function
Approximation Algorithms
Texture
Attribute
Linear programming
Framework
Elderly People
Determinant
Experiment
Learning
Information and Communication Technology
Engineering
Costs
Online Scheduling
Metric
Batch
Linear Algorithm
Vertex of a graph
Unit
Model
Term
Resources
Sensor
Optimization Algorithm
Information Retrieval
Augmented Reality

Social Sciences

learning behavior
learning
learning performance
reading behavior
student
content analysis
Japan
quiz
performance behavior
Bayerischer Rundfunk
learning environment
educational content
cognitive learning
information science
newspaper
visualization
behavior pattern
nuclear power
university education
neutrality
education
Values
user interface
learning strategy
self-efficacy
psychometrics
South Korea
magazine
electronic learning
Turkey
reconstruction
Canada
innovation
academic achievement
human being
first-year student