• 16 Citations
  • 2 h-Index
20112017

Research output per year

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Fingerprint Dive into the research topics where Hiroyuki Matsuguma is active. These topic labels come from the works of this person. Together they form a unique fingerprint.

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Research Output

  • 16 Citations
  • 2 h-Index
  • 5 Article
  • 4 Conference contribution
  • 7 Citations (Scopus)

    Association between Extraversion and Exercise Performance among Elderly Persons Receiving a Videogame Intervention

    Zaitsu, K., Nishimura, Y., Matsuguma, H. & Higuchi, S., Oct 1 2015, In : Games for Health Journal. 4, 5, p. 375-380 6 p.

    Research output: Contribution to journalArticle

  • 1 Citation (Scopus)

    Development of a rehabilitation game to support stand-up exercise and its usability in care facilities

    Matsuguma, H., Hattori, F. & Kajiwara, J., Jan 1 2014, In : Gerontechnology. 13, 2, p. 144-145 2 p.

    Research output: Contribution to journalArticle

  • 1 Citation (Scopus)

    Evaluation of the physiological and psychological effects of video game for sit to stand exercise

    Zaitsu, K., Hayashida, K., Kajiwara, J., Matsuguma, H. & Higuchi, S., 2014, In : Japanese Journal of Physical Fitness and Sports Medicine. 63, 5, p. 469-473 5 p.

    Research output: Contribution to journalArticle

  • 1 Citation (Scopus)

    Component-based approach for prototyping of movie-based physical therapy games

    Okada, Y., Ogata, T. & Matsuguma, H., Dec 1 2012, Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012. p. 39-45 7 p. (Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012).

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

  • 1 Citation (Scopus)