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Fingerprint Fingerprint is based on mining the text of the person's scientific documents to create an index of weighted terms, which defines the key subjects of each individual researcher.

Wearable computers Engineering & Materials Science
Radio frequency identification (RFID) Engineering & Materials Science
Biofeedback Engineering & Materials Science
Acoustic waves Engineering & Materials Science
Textiles Engineering & Materials Science
Bioacoustics Engineering & Materials Science
Merging Engineering & Materials Science
Human computer interaction Engineering & Materials Science

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Research Output 2001 2018

Emotion hacking VR: Amplifying scary VR experience by accelerating actual heart rate

Ueoka, R. & AlMutawa, A., Jan 1 2018, Human Interface and the Management of Information. Interaction, Visualization, and Analytics - 20th International Conference, HIMI 2018, Held as Part of HCI International 2018, Proceedings. Mori, H. & Yamamoto, S. (eds.). Springer Verlag, p. 436-445 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10904 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Heart Rate
Virtual reality
Virtual Reality
Biofeedback
Interactive Systems

Godzilla meets ‘F’ museum: Case study of hand-on museum event with augmented reality technology

Ueoka, R. & Iwasa, K., Jan 1 2017, Human Interface and the Management of Information: Information, Knowledge and Interaction Design - 19th International Conference, HCI International 2017, Proceedings. Yamamoto, S. (ed.). Springer Verlag, p. 301-312 12 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10273 LNCS).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Augmented reality
Augmented Reality
Museums
Questionnaire
1 Citation (Scopus)

Investigating haptic perception of and physiological responses to air vortex rings on a user's cheek

Sato, Y. & Ueoka, R., May 2 2017, CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire. Association for Computing Machinery, p. 3083-3094 12 p. (Conference on Human Factors in Computing Systems - Proceedings; vol. 2017-May).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Vortex flow
Air
Experiments
Display devices
2 Citations (Scopus)

Laugh log: E-textile bellyband interface for laugh logging

Shimasaki, A. & Ueoka, R., May 6 2017, CHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems: Explore, Innovate, Inspire. Association for Computing Machinery, Vol. Part F127655. p. 2084-2089 6 p.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Experiments
Textiles
Smart textiles
4 Citations (Scopus)

Emotion hacking VR (EH-VR): Amplifying scary VR experience by accelerating real heart rate using false vibrotactile biofeedback

Ueoka, R., Al Mutawaand, A. & Katsuki, H., Nov 28 2016, SA 2016 - SIGGRAPH ASIA 2016 Emerging Technologies. Association for Computing Machinery, Inc, 7

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Biofeedback
Helmet mounted displays
Virtual reality
Wheels
Feedback