Abstract
In fluid-structure interaction simulation based on the particle method, ISPH method is used to resolve the problem of fluid particles’ motion and impact load on the structure in the meanwhile DEM based on the penalty method is commonly applied to deal with the collision contact rigid bodies. In this paper, the impulse-based rigid body dynamics is applied to deal with the collision contact problem instead of the conventional penalty method for robust and faster computation.
Translated title of the contribution | Simulation of the floating objects during tsunami based on a stabilized ISPH method incorporated with the impulse-based rigid body dynamics |
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Original language | Japanese |
Pages (from-to) | 189 |
Journal | 計算力学講演会講演論文集 |
Volume | 2017 |
Issue number | 0 |
DOIs | |
Publication status | Published - 2017 |