3-D CG lighting with an interactive GA

Ken Aoki, Hideyuki Takagi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

40 Citations (Scopus)

Abstract

This paper applies an interactive GA technique to support lighting design of 3-D CG. Five amateur CG designers decide the best types, ON/OFF, color attributions, and positions of three lights in 3-D CG for a given object to match different two given motives. They make the lighting by hand and by using the lighting support system based on the interactive GA. 20 subjects compare their lighting arts, and a subjective test is conducted to evaluate how the interactive GA is useful. From the subjective test, it has been shown that the CG lighting support system especially helps lighting designers who are beginners.

Original languageEnglish
Title of host publicationInternational Conference on Knowledge-Based Intelligent Electronic Systems, Proceedings, KES
PublisherIEEE
Pages296-301
Number of pages6
Volume1
Publication statusPublished - 1997
EventProceedings of the 1997 1st International Conference on Knowledge-Based Intelligent Electronic Systems, KES. Part 1 (of 2) - Adelaide, Aust
Duration: May 21 1997May 23 1997

Other

OtherProceedings of the 1997 1st International Conference on Knowledge-Based Intelligent Electronic Systems, KES. Part 1 (of 2)
CityAdelaide, Aust
Period5/21/975/23/97

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All Science Journal Classification (ASJC) codes

  • Computer Science(all)

Cite this

Aoki, K., & Takagi, H. (1997). 3-D CG lighting with an interactive GA. In International Conference on Knowledge-Based Intelligent Electronic Systems, Proceedings, KES (Vol. 1, pp. 296-301). IEEE.