3-D CG lighting with an interactive GA

Ken Aoki, Hideyuki Takagi

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    44 Citations (Scopus)

    Abstract

    This paper applies an interactive GA technique to support lighting design of 3-D CG. Five amateur CG designers decide the best types, ON/OFF, color attributions, and positions of three lights in 3-D CG for a given object to match different two given motives. They make the lighting by hand and by using the lighting support system based on the interactive GA. 20 subjects compare their lighting arts, and a subjective test is conducted to evaluate how the interactive GA is useful. From the subjective test, it has been shown that the CG lighting support system especially helps lighting designers who are beginners.

    Original languageEnglish
    Title of host publicationInternational Conference on Knowledge-Based Intelligent Electronic Systems, Proceedings, KES
    PublisherIEEE
    Pages296-301
    Number of pages6
    Volume1
    Publication statusPublished - 1997
    EventProceedings of the 1997 1st International Conference on Knowledge-Based Intelligent Electronic Systems, KES. Part 1 (of 2) - Adelaide, Aust
    Duration: May 21 1997May 23 1997

    Other

    OtherProceedings of the 1997 1st International Conference on Knowledge-Based Intelligent Electronic Systems, KES. Part 1 (of 2)
    CityAdelaide, Aust
    Period5/21/975/23/97

    All Science Journal Classification (ASJC) codes

    • Computer Science(all)

    Fingerprint

    Dive into the research topics of '3-D CG lighting with an interactive GA'. Together they form a unique fingerprint.

    Cite this