3-D Object modeling based on surface reconstruction and integration using optimal polygonal approximation

Hara Kenji, H. Zha, T. Hasegawa, T. Nagata

Research output: Contribution to journalArticle

Abstract

In the paper, we address the problem of 3-D object modeling that is suitable for graphic display by deriving an optimal approximation to the true object surfaces. A new model generation method is proposed, which obtains a mesh representation of the surfaces by integrating multiple range images with an optimization algorithm based on closeness to the original image data. The method is a relaxation algorithm that achieves accurate shape descriptions gradually by modifying and propagating mesh arrangements iteratively. The paper first presents the formulation within the framework of regularization by redefining the minimization energy function in which both the data closeness and surface smoothness are considered. Next, we give the detailed procedure of the method repeating the surface reconstruction using the chosen regularization parameter at each stage. The search vector field corresponding to range data is generated alternately. The method has been applied to real range images to verify the applicability, and results are reported in the paper.

Original languageEnglish
Pages (from-to)2644-2649
Number of pages6
JournalUnknown Journal
Volume3
Publication statusPublished - 1997
Externally publishedYes

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Surface reconstruction
modeling
Display devices
method
energy

All Science Journal Classification (ASJC) codes

  • Hardware and Architecture
  • Control and Systems Engineering

Cite this

3-D Object modeling based on surface reconstruction and integration using optimal polygonal approximation. / Kenji, Hara; Zha, H.; Hasegawa, T.; Nagata, T.

In: Unknown Journal, Vol. 3, 1997, p. 2644-2649.

Research output: Contribution to journalArticle

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