3D model generation by morphing

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper proposes a 3D model generation system that outputs intermediate3D shape models between two already existing 3D models by morphing. Although there have been a lot of computer animation software, it takes a long time to create a 3D shape model even using such computer animation software. Morphing is one of the techniques used to easily create 3D models. If we have two different 3D shape models, it is possible to generate intermediate 3D shape models between them by morphing. However, there are two main problems in the morphing of polygonal models. Those are vertex mismatch and semantic topology mismatch. In this paper, the authors propose an algorithm that is free from the vertex mismatch problem and that automatically determines the semantic topology match. The proposed system based on the algorithm decomposes both two polygonal models, makes decomposed element pairs between them, and then generates intermediate 3D shape models by morphing as for the decomposed element pairs automatically.

Original languageEnglish
Title of host publicationProceedings - Computer Graphics, Imaging and Visualisation
Subtitle of host publicationTechniques and Applications, CGIV'06
Pages341-346
Number of pages6
Volume2006
DOIs
Publication statusPublished - Dec 1 2006
EventInternational Conference on Computer Graphics, Imaging and Visualisation, CGIV'06 - Sydney, Australia
Duration: Jul 26 2006Jul 28 2006

Other

OtherInternational Conference on Computer Graphics, Imaging and Visualisation, CGIV'06
CountryAustralia
CitySydney
Period7/26/067/28/06

Fingerprint

Animation
Semantics
Topology

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Kaneko, K., Okada, Y., & Niijima, K. (2006). 3D model generation by morphing. In Proceedings - Computer Graphics, Imaging and Visualisation: Techniques and Applications, CGIV'06 (Vol. 2006, pp. 341-346). [1663814] https://doi.org/10.1109/CGIV.2006.4

3D model generation by morphing. / Kaneko, Kosuke; Okada, Yoshihiro; Niijima, Koichi.

Proceedings - Computer Graphics, Imaging and Visualisation: Techniques and Applications, CGIV'06. Vol. 2006 2006. p. 341-346 1663814.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kaneko, K, Okada, Y & Niijima, K 2006, 3D model generation by morphing. in Proceedings - Computer Graphics, Imaging and Visualisation: Techniques and Applications, CGIV'06. vol. 2006, 1663814, pp. 341-346, International Conference on Computer Graphics, Imaging and Visualisation, CGIV'06, Sydney, Australia, 7/26/06. https://doi.org/10.1109/CGIV.2006.4
Kaneko K, Okada Y, Niijima K. 3D model generation by morphing. In Proceedings - Computer Graphics, Imaging and Visualisation: Techniques and Applications, CGIV'06. Vol. 2006. 2006. p. 341-346. 1663814 https://doi.org/10.1109/CGIV.2006.4
Kaneko, Kosuke ; Okada, Yoshihiro ; Niijima, Koichi. / 3D model generation by morphing. Proceedings - Computer Graphics, Imaging and Visualisation: Techniques and Applications, CGIV'06. Vol. 2006 2006. pp. 341-346
@inproceedings{2f8062bb76124ddfbf04732d2e1830f2,
title = "3D model generation by morphing",
abstract = "This paper proposes a 3D model generation system that outputs intermediate3D shape models between two already existing 3D models by morphing. Although there have been a lot of computer animation software, it takes a long time to create a 3D shape model even using such computer animation software. Morphing is one of the techniques used to easily create 3D models. If we have two different 3D shape models, it is possible to generate intermediate 3D shape models between them by morphing. However, there are two main problems in the morphing of polygonal models. Those are vertex mismatch and semantic topology mismatch. In this paper, the authors propose an algorithm that is free from the vertex mismatch problem and that automatically determines the semantic topology match. The proposed system based on the algorithm decomposes both two polygonal models, makes decomposed element pairs between them, and then generates intermediate 3D shape models by morphing as for the decomposed element pairs automatically.",
author = "Kosuke Kaneko and Yoshihiro Okada and Koichi Niijima",
year = "2006",
month = "12",
day = "1",
doi = "10.1109/CGIV.2006.4",
language = "English",
isbn = "0769526063",
volume = "2006",
pages = "341--346",
booktitle = "Proceedings - Computer Graphics, Imaging and Visualisation",

}

TY - GEN

T1 - 3D model generation by morphing

AU - Kaneko, Kosuke

AU - Okada, Yoshihiro

AU - Niijima, Koichi

PY - 2006/12/1

Y1 - 2006/12/1

N2 - This paper proposes a 3D model generation system that outputs intermediate3D shape models between two already existing 3D models by morphing. Although there have been a lot of computer animation software, it takes a long time to create a 3D shape model even using such computer animation software. Morphing is one of the techniques used to easily create 3D models. If we have two different 3D shape models, it is possible to generate intermediate 3D shape models between them by morphing. However, there are two main problems in the morphing of polygonal models. Those are vertex mismatch and semantic topology mismatch. In this paper, the authors propose an algorithm that is free from the vertex mismatch problem and that automatically determines the semantic topology match. The proposed system based on the algorithm decomposes both two polygonal models, makes decomposed element pairs between them, and then generates intermediate 3D shape models by morphing as for the decomposed element pairs automatically.

AB - This paper proposes a 3D model generation system that outputs intermediate3D shape models between two already existing 3D models by morphing. Although there have been a lot of computer animation software, it takes a long time to create a 3D shape model even using such computer animation software. Morphing is one of the techniques used to easily create 3D models. If we have two different 3D shape models, it is possible to generate intermediate 3D shape models between them by morphing. However, there are two main problems in the morphing of polygonal models. Those are vertex mismatch and semantic topology mismatch. In this paper, the authors propose an algorithm that is free from the vertex mismatch problem and that automatically determines the semantic topology match. The proposed system based on the algorithm decomposes both two polygonal models, makes decomposed element pairs between them, and then generates intermediate 3D shape models by morphing as for the decomposed element pairs automatically.

UR - http://www.scopus.com/inward/record.url?scp=34247599017&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=34247599017&partnerID=8YFLogxK

U2 - 10.1109/CGIV.2006.4

DO - 10.1109/CGIV.2006.4

M3 - Conference contribution

AN - SCOPUS:34247599017

SN - 0769526063

SN - 9780769526065

VL - 2006

SP - 341

EP - 346

BT - Proceedings - Computer Graphics, Imaging and Visualisation

ER -