Abstract
Computer graphics have been used for creating real and imaginative worlds by artists and programmers in mediums like games and commercial movies. Although the impact of 3D graphics has been immense, but the techniques for generating the virtual content have never become easy. As a result, the common user has remained detached from this area and people have not been able to create animated stories of their own. This paper introduces a new and novel way of storytelling by letting the users generate their own 3D content through voice input. This paper covers terrain generation and texture manipulation through voice input which helps the users define the basic scene layout of their stories. The content that is generated is currently limited; however with time, this will increase and also provide the user with more control over manipulating the generated content.
Original language | English |
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Title of host publication | 4th Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2012 - 4th Asian Simulation Technology Conference, ASTEC 2012 |
Publisher | EUROSIS |
Pages | 56-60 |
Number of pages | 5 |
ISBN (Electronic) | 9789077381687 |
Publication status | Published - Jan 1 2012 |
Event | 4th Asian Simulation and AI in Games Conference, GAME-ON ASIA 2012 and the 4th Asian Simulation Technology Conference, ASTEC 2012 - Kyoto, Japan Duration: Feb 24 2012 → Feb 26 2012 |
Other
Other | 4th Asian Simulation and AI in Games Conference, GAME-ON ASIA 2012 and the 4th Asian Simulation Technology Conference, ASTEC 2012 |
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Country | Japan |
City | Kyoto |
Period | 2/24/12 → 2/26/12 |
All Science Journal Classification (ASJC) codes
- Artificial Intelligence
- Human-Computer Interaction
- Modelling and Simulation