3D visual component based approach for immersive collaborative virtual environments

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Citations (Scopus)

Abstract

This paper treats the usefulness of 3D visual component based approach for development of immersive collaborative virtual environments. The research group of the author has already proposed a 3D software development system called IntelligentBox. IntelligentBox has provided various software components called boxes, which are 3D visible, reactive objects. IntelligentBox allows the user to develop 3D graphics applications by combining already existing boxes through direct manipulations on a computer screen without writing any text-based program. This is the main feature of IntelligentBox, which is a difference from other conventional systems. IntelligentBox also provided a particular box called RoomBox, which enables to build distributed 3D graphics applications. However, RoomBox supported only a mouse device. To develop immersive collaborative virtual environments, IntelligentBox has to support various input and output devices. Then, the author developed such functionalities as new boxes and introduced them into IntelligentBox. The author also extended the functionality of RoomBox in order to treat those new boxes. With these boxes, IntelligentBox came to have the aspects of a development system for immersive collaborative virtual environments.

Original languageEnglish
Title of host publicationProceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03
Pages84-90
Number of pages7
DOIs
Publication statusPublished - Dec 1 2003
Event2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03 - Berkeley, CA, United States
Duration: Nov 7 2003Nov 7 2003

Publication series

NameProceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03

Other

Other2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03
CountryUnited States
CityBerkeley, CA
Period11/7/0311/7/03

Fingerprint

Collaborative Virtual Environments
Virtual reality
3D Graphics
Software Components
System Development
Software Development
Mouse
Manipulation
Software engineering
Output
Vision

All Science Journal Classification (ASJC) codes

  • Computational Theory and Mathematics
  • Theoretical Computer Science

Cite this

Okada, Y. (2003). 3D visual component based approach for immersive collaborative virtual environments. In Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03 (pp. 84-90). (Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03). https://doi.org/10.1145/982484.982501

3D visual component based approach for immersive collaborative virtual environments. / Okada, Yoshihiro.

Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03. 2003. p. 84-90 (Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Okada, Y 2003, 3D visual component based approach for immersive collaborative virtual environments. in Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03. Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03, pp. 84-90, 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03, Berkeley, CA, United States, 11/7/03. https://doi.org/10.1145/982484.982501
Okada Y. 3D visual component based approach for immersive collaborative virtual environments. In Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03. 2003. p. 84-90. (Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03). https://doi.org/10.1145/982484.982501
Okada, Yoshihiro. / 3D visual component based approach for immersive collaborative virtual environments. Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03. 2003. pp. 84-90 (Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03).
@inproceedings{3e5aea531dce4a80861b0aa6d6d5f6da,
title = "3D visual component based approach for immersive collaborative virtual environments",
abstract = "This paper treats the usefulness of 3D visual component based approach for development of immersive collaborative virtual environments. The research group of the author has already proposed a 3D software development system called IntelligentBox. IntelligentBox has provided various software components called boxes, which are 3D visible, reactive objects. IntelligentBox allows the user to develop 3D graphics applications by combining already existing boxes through direct manipulations on a computer screen without writing any text-based program. This is the main feature of IntelligentBox, which is a difference from other conventional systems. IntelligentBox also provided a particular box called RoomBox, which enables to build distributed 3D graphics applications. However, RoomBox supported only a mouse device. To develop immersive collaborative virtual environments, IntelligentBox has to support various input and output devices. Then, the author developed such functionalities as new boxes and introduced them into IntelligentBox. The author also extended the functionality of RoomBox in order to treat those new boxes. With these boxes, IntelligentBox came to have the aspects of a development system for immersive collaborative virtual environments.",
author = "Yoshihiro Okada",
year = "2003",
month = "12",
day = "1",
doi = "10.1145/982484.982501",
language = "English",
isbn = "1581137753",
series = "Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03",
pages = "84--90",
booktitle = "Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03",

}

TY - GEN

T1 - 3D visual component based approach for immersive collaborative virtual environments

AU - Okada, Yoshihiro

PY - 2003/12/1

Y1 - 2003/12/1

N2 - This paper treats the usefulness of 3D visual component based approach for development of immersive collaborative virtual environments. The research group of the author has already proposed a 3D software development system called IntelligentBox. IntelligentBox has provided various software components called boxes, which are 3D visible, reactive objects. IntelligentBox allows the user to develop 3D graphics applications by combining already existing boxes through direct manipulations on a computer screen without writing any text-based program. This is the main feature of IntelligentBox, which is a difference from other conventional systems. IntelligentBox also provided a particular box called RoomBox, which enables to build distributed 3D graphics applications. However, RoomBox supported only a mouse device. To develop immersive collaborative virtual environments, IntelligentBox has to support various input and output devices. Then, the author developed such functionalities as new boxes and introduced them into IntelligentBox. The author also extended the functionality of RoomBox in order to treat those new boxes. With these boxes, IntelligentBox came to have the aspects of a development system for immersive collaborative virtual environments.

AB - This paper treats the usefulness of 3D visual component based approach for development of immersive collaborative virtual environments. The research group of the author has already proposed a 3D software development system called IntelligentBox. IntelligentBox has provided various software components called boxes, which are 3D visible, reactive objects. IntelligentBox allows the user to develop 3D graphics applications by combining already existing boxes through direct manipulations on a computer screen without writing any text-based program. This is the main feature of IntelligentBox, which is a difference from other conventional systems. IntelligentBox also provided a particular box called RoomBox, which enables to build distributed 3D graphics applications. However, RoomBox supported only a mouse device. To develop immersive collaborative virtual environments, IntelligentBox has to support various input and output devices. Then, the author developed such functionalities as new boxes and introduced them into IntelligentBox. The author also extended the functionality of RoomBox in order to treat those new boxes. With these boxes, IntelligentBox came to have the aspects of a development system for immersive collaborative virtual environments.

UR - http://www.scopus.com/inward/record.url?scp=77953208824&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=77953208824&partnerID=8YFLogxK

U2 - 10.1145/982484.982501

DO - 10.1145/982484.982501

M3 - Conference contribution

AN - SCOPUS:77953208824

SN - 1581137753

SN - 9781581137750

T3 - Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03

SP - 84

EP - 90

BT - Proceedings of the 2003 ACM SIGMM Workshop on Experiential Telepresence, ETP '03

ER -