Abstract
This study involves the development and evaluation of a game-based learning environment for library instruction that is based on the ARCS model and designed to run on mobile platforms such as iOS and Android. A questionnaire and performance test was administered to compare game-based and e-learning performance, no significant difference in performance was found between either groups, although three ARCS factors were significantly higher for the experimental group when compared to the control group. Furthermore, subjects in the experimental group were more likely to recognize the effects of the ARCS design when compared to those who used e-learning.
Original language | English |
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Title of host publication | Proceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 403-408 |
Number of pages | 6 |
ISBN (Electronic) | 9781479999583 |
DOIs | |
Publication status | Published - Jan 6 2016 |
Event | 4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015 - Okayama, Japan Duration: Jul 12 2015 → Jul 16 2015 |
Other
Other | 4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015 |
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Country/Territory | Japan |
City | Okayama |
Period | 7/12/15 → 7/16/15 |
All Science Journal Classification (ASJC) codes
- Information Systems
- Computer Networks and Communications
- Computer Science Applications
- Computer Vision and Pattern Recognition