A Game-Based Learning Environment Using the ARCS Model at a University Library

Kosuke Kaneko, Yuriko Saito, Yukari Nohara, Eriko Kudo, Masanori Yamada

Research output: Chapter in Book/Report/Conference proceedingConference contribution

13 Citations (Scopus)

Abstract

This study involves the development and evaluation of a game-based learning environment for library instruction that is based on the ARCS model and designed to run on mobile platforms such as iOS and Android. A questionnaire and performance test was administered to compare game-based and e-learning performance, no significant difference in performance was found between either groups, although three ARCS factors were significantly higher for the experimental group when compared to the control group. Furthermore, subjects in the experimental group were more likely to recognize the effects of the ARCS design when compared to those who used e-learning.

Original languageEnglish
Title of host publicationProceedings - 2015 IIAI 4th International Congress on Advanced Applied Informatics, IIAI-AAI 2015
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages403-408
Number of pages6
ISBN (Electronic)9781479999583
DOIs
Publication statusPublished - Jan 6 2016
Event4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015 - Okayama, Japan
Duration: Jul 12 2015Jul 16 2015

Other

Other4th IIAI International Congress on Advanced Applied Informatics, IIAI-AAI 2015
Country/TerritoryJapan
CityOkayama
Period7/12/157/16/15

All Science Journal Classification (ASJC) codes

  • Information Systems
  • Computer Networks and Communications
  • Computer Science Applications
  • Computer Vision and Pattern Recognition

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