A method of viewing 3D horror contents for amplifying horror experience

Nao Omori, Masato Tsutsui, Ryoko Ueoka

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

Current 3D digital film gives us a realistic sensation. Also adding physical effect with 3D film called 4D film becomes common entertainment system which generates more realistic sensation. So there are many commercial entertainment systems in order to give realistic experience adapted to such as horror contents. However there is still some problem that is unable us to immerse the horror contents. In order to find an effective way to amplify horror experience to viewers, we propose an original film-viewing theater environment. In concrete, we made a locker-type theater environment implementing polarizing filters on peephole of a locker door. This makes a viewer force to stand when to peep a 3d horror movie in a closed space without wearing 3D glasses. And by peeping a screen from a small hole, it is unable to see an edge of a large screen. By evaluating heart rate of viewers and conducting questionnaire-based survey, we confirmed our proposed method amplifies a horror experience especially by producing a closed viewing space.

Original languageEnglish
Title of host publicationHuman Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business - 15th International Conference, HCI International 2013, Proceedings
Pages228-237
Number of pages10
Volume8018 LNCS
EditionPART 3
DOIs
Publication statusPublished - 2013
Event15th International Conference on Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business, HCI 2013 - Las Vegas, NV, United States
Duration: Jul 21 2013Jul 26 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 3
Volume8018 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other15th International Conference on Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business, HCI 2013
CountryUnited States
CityLas Vegas, NV
Period7/21/137/26/13

Fingerprint

Theaters
Closed
Heart Rate
Questionnaire
Concretes
Filter
Glass
Experience

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

Omori, N., Tsutsui, M., & Ueoka, R. (2013). A method of viewing 3D horror contents for amplifying horror experience. In Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business - 15th International Conference, HCI International 2013, Proceedings (PART 3 ed., Vol. 8018 LNCS, pp. 228-237). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8018 LNCS, No. PART 3). https://doi.org/10.1007/978-3-642-39226-9_26

A method of viewing 3D horror contents for amplifying horror experience. / Omori, Nao; Tsutsui, Masato; Ueoka, Ryoko.

Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business - 15th International Conference, HCI International 2013, Proceedings. Vol. 8018 LNCS PART 3. ed. 2013. p. 228-237 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8018 LNCS, No. PART 3).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Omori, N, Tsutsui, M & Ueoka, R 2013, A method of viewing 3D horror contents for amplifying horror experience. in Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business - 15th International Conference, HCI International 2013, Proceedings. PART 3 edn, vol. 8018 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), no. PART 3, vol. 8018 LNCS, pp. 228-237, 15th International Conference on Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business, HCI 2013, Las Vegas, NV, United States, 7/21/13. https://doi.org/10.1007/978-3-642-39226-9_26
Omori N, Tsutsui M, Ueoka R. A method of viewing 3D horror contents for amplifying horror experience. In Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business - 15th International Conference, HCI International 2013, Proceedings. PART 3 ed. Vol. 8018 LNCS. 2013. p. 228-237. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 3). https://doi.org/10.1007/978-3-642-39226-9_26
Omori, Nao ; Tsutsui, Masato ; Ueoka, Ryoko. / A method of viewing 3D horror contents for amplifying horror experience. Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business - 15th International Conference, HCI International 2013, Proceedings. Vol. 8018 LNCS PART 3. ed. 2013. pp. 228-237 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 3).
@inproceedings{d71d7b3bf9944b49b8d808f8a82800ef,
title = "A method of viewing 3D horror contents for amplifying horror experience",
abstract = "Current 3D digital film gives us a realistic sensation. Also adding physical effect with 3D film called 4D film becomes common entertainment system which generates more realistic sensation. So there are many commercial entertainment systems in order to give realistic experience adapted to such as horror contents. However there is still some problem that is unable us to immerse the horror contents. In order to find an effective way to amplify horror experience to viewers, we propose an original film-viewing theater environment. In concrete, we made a locker-type theater environment implementing polarizing filters on peephole of a locker door. This makes a viewer force to stand when to peep a 3d horror movie in a closed space without wearing 3D glasses. And by peeping a screen from a small hole, it is unable to see an edge of a large screen. By evaluating heart rate of viewers and conducting questionnaire-based survey, we confirmed our proposed method amplifies a horror experience especially by producing a closed viewing space.",
author = "Nao Omori and Masato Tsutsui and Ryoko Ueoka",
year = "2013",
doi = "10.1007/978-3-642-39226-9_26",
language = "English",
isbn = "9783642392252",
volume = "8018 LNCS",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
number = "PART 3",
pages = "228--237",
booktitle = "Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business - 15th International Conference, HCI International 2013, Proceedings",
edition = "PART 3",

}

TY - GEN

T1 - A method of viewing 3D horror contents for amplifying horror experience

AU - Omori, Nao

AU - Tsutsui, Masato

AU - Ueoka, Ryoko

PY - 2013

Y1 - 2013

N2 - Current 3D digital film gives us a realistic sensation. Also adding physical effect with 3D film called 4D film becomes common entertainment system which generates more realistic sensation. So there are many commercial entertainment systems in order to give realistic experience adapted to such as horror contents. However there is still some problem that is unable us to immerse the horror contents. In order to find an effective way to amplify horror experience to viewers, we propose an original film-viewing theater environment. In concrete, we made a locker-type theater environment implementing polarizing filters on peephole of a locker door. This makes a viewer force to stand when to peep a 3d horror movie in a closed space without wearing 3D glasses. And by peeping a screen from a small hole, it is unable to see an edge of a large screen. By evaluating heart rate of viewers and conducting questionnaire-based survey, we confirmed our proposed method amplifies a horror experience especially by producing a closed viewing space.

AB - Current 3D digital film gives us a realistic sensation. Also adding physical effect with 3D film called 4D film becomes common entertainment system which generates more realistic sensation. So there are many commercial entertainment systems in order to give realistic experience adapted to such as horror contents. However there is still some problem that is unable us to immerse the horror contents. In order to find an effective way to amplify horror experience to viewers, we propose an original film-viewing theater environment. In concrete, we made a locker-type theater environment implementing polarizing filters on peephole of a locker door. This makes a viewer force to stand when to peep a 3d horror movie in a closed space without wearing 3D glasses. And by peeping a screen from a small hole, it is unable to see an edge of a large screen. By evaluating heart rate of viewers and conducting questionnaire-based survey, we confirmed our proposed method amplifies a horror experience especially by producing a closed viewing space.

UR - http://www.scopus.com/inward/record.url?scp=84880871025&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84880871025&partnerID=8YFLogxK

U2 - 10.1007/978-3-642-39226-9_26

DO - 10.1007/978-3-642-39226-9_26

M3 - Conference contribution

SN - 9783642392252

VL - 8018 LNCS

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 228

EP - 237

BT - Human Interface and the Management of Information: Information and Interaction for Learning, Culture, Collaboration and Business - 15th International Conference, HCI International 2013, Proceedings

ER -