A particle-based method for preserving fluid sheets

Ryoichi Ando, Reiji Tsuruno

Research output: Chapter in Book/Report/Conference proceedingConference contribution

28 Citations (Scopus)

Abstract

We present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense points to prevent the breakup of liquid. In contrast to existing surface tracking methods, the proposed framework does not suffer from numerical diffusion or tangles, and robustly handles topology changes by the meshless representation. As the underlying fluid model, we use Fluid-Implicit-Particle (FLIP) with weak spring forces to generate smooth particle-based liquid animation that maintains an even spatial particle distribution in the presence of eddying or inertial motions. The thin features are detected by examining stretches of distributions of neighboring particles by performing Principle Component Analysis (PCA), which is used to reconstruct thin surfaces with anisotropic kernels. Our algorithm is intuitively implemented, easy to parallelize and capable of producing visually complex thin liquid animations.

Original languageEnglish
Title of host publicationProceedings - SCA 2011
Subtitle of host publicationACM SIGGRAPH / Eurographics Symposium on Computer Animation
Pages7-16
Number of pages10
DOIs
Publication statusPublished - Sep 14 2011
Event10th Annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2011 - Vancouver, BC, Canada
Duration: Aug 5 2011Aug 7 2011

Other

Other10th Annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2011
CountryCanada
CityVancouver, BC
Period8/5/118/7/11

Fingerprint

Fluids
Liquids
Animation
Drop breakup
Springs (water)
Topology

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software

Cite this

Ando, R., & Tsuruno, R. (2011). A particle-based method for preserving fluid sheets. In Proceedings - SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation (pp. 7-16) https://doi.org/10.1145/2019406.2019408

A particle-based method for preserving fluid sheets. / Ando, Ryoichi; Tsuruno, Reiji.

Proceedings - SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 2011. p. 7-16.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Ando, R & Tsuruno, R 2011, A particle-based method for preserving fluid sheets. in Proceedings - SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation. pp. 7-16, 10th Annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2011, Vancouver, BC, Canada, 8/5/11. https://doi.org/10.1145/2019406.2019408
Ando R, Tsuruno R. A particle-based method for preserving fluid sheets. In Proceedings - SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 2011. p. 7-16 https://doi.org/10.1145/2019406.2019408
Ando, Ryoichi ; Tsuruno, Reiji. / A particle-based method for preserving fluid sheets. Proceedings - SCA 2011: ACM SIGGRAPH / Eurographics Symposium on Computer Animation. 2011. pp. 7-16
@inproceedings{54188adc43794ce6af4b597ce45eddd3,
title = "A particle-based method for preserving fluid sheets",
abstract = "We present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense points to prevent the breakup of liquid. In contrast to existing surface tracking methods, the proposed framework does not suffer from numerical diffusion or tangles, and robustly handles topology changes by the meshless representation. As the underlying fluid model, we use Fluid-Implicit-Particle (FLIP) with weak spring forces to generate smooth particle-based liquid animation that maintains an even spatial particle distribution in the presence of eddying or inertial motions. The thin features are detected by examining stretches of distributions of neighboring particles by performing Principle Component Analysis (PCA), which is used to reconstruct thin surfaces with anisotropic kernels. Our algorithm is intuitively implemented, easy to parallelize and capable of producing visually complex thin liquid animations.",
author = "Ryoichi Ando and Reiji Tsuruno",
year = "2011",
month = "9",
day = "14",
doi = "10.1145/2019406.2019408",
language = "English",
isbn = "9781450309233",
pages = "7--16",
booktitle = "Proceedings - SCA 2011",

}

TY - GEN

T1 - A particle-based method for preserving fluid sheets

AU - Ando, Ryoichi

AU - Tsuruno, Reiji

PY - 2011/9/14

Y1 - 2011/9/14

N2 - We present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense points to prevent the breakup of liquid. In contrast to existing surface tracking methods, the proposed framework does not suffer from numerical diffusion or tangles, and robustly handles topology changes by the meshless representation. As the underlying fluid model, we use Fluid-Implicit-Particle (FLIP) with weak spring forces to generate smooth particle-based liquid animation that maintains an even spatial particle distribution in the presence of eddying or inertial motions. The thin features are detected by examining stretches of distributions of neighboring particles by performing Principle Component Analysis (PCA), which is used to reconstruct thin surfaces with anisotropic kernels. Our algorithm is intuitively implemented, easy to parallelize and capable of producing visually complex thin liquid animations.

AB - We present a new particle-based method that explicitly preserves thin fluid sheets for animating liquids. Our primary contribution is a meshless particle-based framework that splits at thin points and collapses at dense points to prevent the breakup of liquid. In contrast to existing surface tracking methods, the proposed framework does not suffer from numerical diffusion or tangles, and robustly handles topology changes by the meshless representation. As the underlying fluid model, we use Fluid-Implicit-Particle (FLIP) with weak spring forces to generate smooth particle-based liquid animation that maintains an even spatial particle distribution in the presence of eddying or inertial motions. The thin features are detected by examining stretches of distributions of neighboring particles by performing Principle Component Analysis (PCA), which is used to reconstruct thin surfaces with anisotropic kernels. Our algorithm is intuitively implemented, easy to parallelize and capable of producing visually complex thin liquid animations.

UR - http://www.scopus.com/inward/record.url?scp=80052561076&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=80052561076&partnerID=8YFLogxK

U2 - 10.1145/2019406.2019408

DO - 10.1145/2019406.2019408

M3 - Conference contribution

SN - 9781450309233

SP - 7

EP - 16

BT - Proceedings - SCA 2011

ER -