A tangible interface for hands-on learning

Satoshi Yonemoto, Takahiro Yotsumoto, Rin-Ichiro Taniguchi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

In this paper, we describe a tangible interface for Hands-on Learning using physical-tangible objects (pattern blocks). A computer recognizes the states of the user-handled objects in real time and it gives the users advice to execute learning tasks if necessary. In our approach, a pattern block is employed as a primitive piece. It helps the users to do direct manipulation in real environments, while displayed events in virtual environments help them to support the learning tasks. Concretely, we have developed the interaction system can support Hands-on Math activities.

Original languageEnglish
Title of host publicationInformation Visualization 2006, IV06
Pages535-538
Number of pages4
DOIs
Publication statusPublished - 2006
EventInformation Visualization 2006, IV06 - London, United Kingdom
Duration: Jul 5 2006Jul 7 2006

Other

OtherInformation Visualization 2006, IV06
CountryUnited Kingdom
CityLondon
Period7/5/067/7/06

All Science Journal Classification (ASJC) codes

  • Computer Science(all)
  • Engineering(all)

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    Yonemoto, S., Yotsumoto, T., & Taniguchi, R-I. (2006). A tangible interface for hands-on learning. In Information Visualization 2006, IV06 (pp. 535-538). [1648310] https://doi.org/10.1109/IV.2006.13