Acquiring short range 4D light transport with synchronized projector camera system

Takafumi Iwaguchi, Hiroyuki Kubo, Takuya Funatomi, Yasuhiro Mukaigawa, Srinivasa Narasimhan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Light interacts with a scene in various ways. For scene understanding, a light transport is useful because it describes a relationship between the incident light ray and the result of the interaction. Our goal is to acquire the 4D light transport between the projector and the camera, focusing on direct and short-range transport that include the effect of the diffuse reflections, subsurface scattering, and inter-reflections. The acquisition of the light transport is challenging since the acquisition of the full 4D light transport requires a large number of measurement. We propose an efficient method to acquire short range light transport, which is dominant in the general scene, using synchronized projector-camera system. We show the transport profile of various materials, including uniform or heterogeneous subsurface scattering.

Original languageEnglish
Title of host publicationProceedings - VRST 2018
Subtitle of host publication24th ACM Symposium on Virtual Reality Software and Technology
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450360869
DOIs
Publication statusPublished - Nov 28 2018
Externally publishedYes
Event24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018 - Tokyo, Japan
Duration: Nov 28 2018Dec 1 2018

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

Other

Other24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018
CountryJapan
CityTokyo
Period11/28/1812/1/18

Fingerprint

Cameras
Scattering

All Science Journal Classification (ASJC) codes

  • Software

Cite this

Iwaguchi, T., Kubo, H., Funatomi, T., Mukaigawa, Y., & Narasimhan, S. (2018). Acquiring short range 4D light transport with synchronized projector camera system. In S. N. Spencer (Ed.), Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology [3283377] (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST). Association for Computing Machinery. https://doi.org/10.1145/3281505.3283377

Acquiring short range 4D light transport with synchronized projector camera system. / Iwaguchi, Takafumi; Kubo, Hiroyuki; Funatomi, Takuya; Mukaigawa, Yasuhiro; Narasimhan, Srinivasa.

Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. ed. / Stephen N. Spencer. Association for Computing Machinery, 2018. 3283377 (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Iwaguchi, T, Kubo, H, Funatomi, T, Mukaigawa, Y & Narasimhan, S 2018, Acquiring short range 4D light transport with synchronized projector camera system. in SN Spencer (ed.), Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology., 3283377, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST, Association for Computing Machinery, 24th ACM Symposium on Virtual Reality Software and Technology, VRST 2018, Tokyo, Japan, 11/28/18. https://doi.org/10.1145/3281505.3283377
Iwaguchi T, Kubo H, Funatomi T, Mukaigawa Y, Narasimhan S. Acquiring short range 4D light transport with synchronized projector camera system. In Spencer SN, editor, Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. Association for Computing Machinery. 2018. 3283377. (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST). https://doi.org/10.1145/3281505.3283377
Iwaguchi, Takafumi ; Kubo, Hiroyuki ; Funatomi, Takuya ; Mukaigawa, Yasuhiro ; Narasimhan, Srinivasa. / Acquiring short range 4D light transport with synchronized projector camera system. Proceedings - VRST 2018: 24th ACM Symposium on Virtual Reality Software and Technology. editor / Stephen N. Spencer. Association for Computing Machinery, 2018. (Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST).
@inproceedings{2fe88bf7b2a14bd9ae0c848865b59c0d,
title = "Acquiring short range 4D light transport with synchronized projector camera system",
abstract = "Light interacts with a scene in various ways. For scene understanding, a light transport is useful because it describes a relationship between the incident light ray and the result of the interaction. Our goal is to acquire the 4D light transport between the projector and the camera, focusing on direct and short-range transport that include the effect of the diffuse reflections, subsurface scattering, and inter-reflections. The acquisition of the light transport is challenging since the acquisition of the full 4D light transport requires a large number of measurement. We propose an efficient method to acquire short range light transport, which is dominant in the general scene, using synchronized projector-camera system. We show the transport profile of various materials, including uniform or heterogeneous subsurface scattering.",
author = "Takafumi Iwaguchi and Hiroyuki Kubo and Takuya Funatomi and Yasuhiro Mukaigawa and Srinivasa Narasimhan",
year = "2018",
month = "11",
day = "28",
doi = "10.1145/3281505.3283377",
language = "English",
series = "Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST",
publisher = "Association for Computing Machinery",
editor = "Spencer, {Stephen N.}",
booktitle = "Proceedings - VRST 2018",

}

TY - GEN

T1 - Acquiring short range 4D light transport with synchronized projector camera system

AU - Iwaguchi, Takafumi

AU - Kubo, Hiroyuki

AU - Funatomi, Takuya

AU - Mukaigawa, Yasuhiro

AU - Narasimhan, Srinivasa

PY - 2018/11/28

Y1 - 2018/11/28

N2 - Light interacts with a scene in various ways. For scene understanding, a light transport is useful because it describes a relationship between the incident light ray and the result of the interaction. Our goal is to acquire the 4D light transport between the projector and the camera, focusing on direct and short-range transport that include the effect of the diffuse reflections, subsurface scattering, and inter-reflections. The acquisition of the light transport is challenging since the acquisition of the full 4D light transport requires a large number of measurement. We propose an efficient method to acquire short range light transport, which is dominant in the general scene, using synchronized projector-camera system. We show the transport profile of various materials, including uniform or heterogeneous subsurface scattering.

AB - Light interacts with a scene in various ways. For scene understanding, a light transport is useful because it describes a relationship between the incident light ray and the result of the interaction. Our goal is to acquire the 4D light transport between the projector and the camera, focusing on direct and short-range transport that include the effect of the diffuse reflections, subsurface scattering, and inter-reflections. The acquisition of the light transport is challenging since the acquisition of the full 4D light transport requires a large number of measurement. We propose an efficient method to acquire short range light transport, which is dominant in the general scene, using synchronized projector-camera system. We show the transport profile of various materials, including uniform or heterogeneous subsurface scattering.

UR - http://www.scopus.com/inward/record.url?scp=85060915063&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85060915063&partnerID=8YFLogxK

U2 - 10.1145/3281505.3283377

DO - 10.1145/3281505.3283377

M3 - Conference contribution

AN - SCOPUS:85060915063

T3 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST

BT - Proceedings - VRST 2018

A2 - Spencer, Stephen N.

PB - Association for Computing Machinery

ER -