An augmented reality setup with an omnidirectional camera based on multiple object detection

Tomoki Hayashi, Hideaki Uchiyama, Julien Pilet, Hideo Saito

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

We propose a novel augmented reality (AR) setup with an omnidirectional camera on a table top display. The table acts as a mirror on which real playing cards appear augmented with virtual elements. The omnidirectional camera captures and recognizes its surrounding based on a feature based image retrieval approach which achieves fast and scalable registration. It allows our system to superimpose virtual visual effects to the omnidirectional camera image. In our AR card game, users sit around a table top display and show a card to the other players. The system recognizes it and augments it with virtual elements in the omnidirectional image acting as a mirror. While playing the game, the users can interact with each other directly and through the display. Our setup is a new, simple, and natural approach to augmented reality. It opens new doors to traditional card games.

Original languageEnglish
Title of host publicationProceedings - 2010 20th International Conference on Pattern Recognition, ICPR 2010
Pages3171-3174
Number of pages4
DOIs
Publication statusPublished - Nov 18 2010
Externally publishedYes
Event2010 20th International Conference on Pattern Recognition, ICPR 2010 - Istanbul, Turkey
Duration: Aug 23 2010Aug 26 2010

Publication series

NameProceedings - International Conference on Pattern Recognition
ISSN (Print)1051-4651

Other

Other2010 20th International Conference on Pattern Recognition, ICPR 2010
CountryTurkey
CityIstanbul
Period8/23/108/26/10

Fingerprint

Augmented reality
Cameras
Display devices
Mirrors
Image retrieval
Object detection

All Science Journal Classification (ASJC) codes

  • Computer Vision and Pattern Recognition

Cite this

Hayashi, T., Uchiyama, H., Pilet, J., & Saito, H. (2010). An augmented reality setup with an omnidirectional camera based on multiple object detection. In Proceedings - 2010 20th International Conference on Pattern Recognition, ICPR 2010 (pp. 3171-3174). [5597181] (Proceedings - International Conference on Pattern Recognition). https://doi.org/10.1109/ICPR.2010.776

An augmented reality setup with an omnidirectional camera based on multiple object detection. / Hayashi, Tomoki; Uchiyama, Hideaki; Pilet, Julien; Saito, Hideo.

Proceedings - 2010 20th International Conference on Pattern Recognition, ICPR 2010. 2010. p. 3171-3174 5597181 (Proceedings - International Conference on Pattern Recognition).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Hayashi, T, Uchiyama, H, Pilet, J & Saito, H 2010, An augmented reality setup with an omnidirectional camera based on multiple object detection. in Proceedings - 2010 20th International Conference on Pattern Recognition, ICPR 2010., 5597181, Proceedings - International Conference on Pattern Recognition, pp. 3171-3174, 2010 20th International Conference on Pattern Recognition, ICPR 2010, Istanbul, Turkey, 8/23/10. https://doi.org/10.1109/ICPR.2010.776
Hayashi T, Uchiyama H, Pilet J, Saito H. An augmented reality setup with an omnidirectional camera based on multiple object detection. In Proceedings - 2010 20th International Conference on Pattern Recognition, ICPR 2010. 2010. p. 3171-3174. 5597181. (Proceedings - International Conference on Pattern Recognition). https://doi.org/10.1109/ICPR.2010.776
Hayashi, Tomoki ; Uchiyama, Hideaki ; Pilet, Julien ; Saito, Hideo. / An augmented reality setup with an omnidirectional camera based on multiple object detection. Proceedings - 2010 20th International Conference on Pattern Recognition, ICPR 2010. 2010. pp. 3171-3174 (Proceedings - International Conference on Pattern Recognition).
@inproceedings{4200c90e7dd9484386a1f2c5a79ffc34,
title = "An augmented reality setup with an omnidirectional camera based on multiple object detection",
abstract = "We propose a novel augmented reality (AR) setup with an omnidirectional camera on a table top display. The table acts as a mirror on which real playing cards appear augmented with virtual elements. The omnidirectional camera captures and recognizes its surrounding based on a feature based image retrieval approach which achieves fast and scalable registration. It allows our system to superimpose virtual visual effects to the omnidirectional camera image. In our AR card game, users sit around a table top display and show a card to the other players. The system recognizes it and augments it with virtual elements in the omnidirectional image acting as a mirror. While playing the game, the users can interact with each other directly and through the display. Our setup is a new, simple, and natural approach to augmented reality. It opens new doors to traditional card games.",
author = "Tomoki Hayashi and Hideaki Uchiyama and Julien Pilet and Hideo Saito",
year = "2010",
month = "11",
day = "18",
doi = "10.1109/ICPR.2010.776",
language = "English",
isbn = "9780769541099",
series = "Proceedings - International Conference on Pattern Recognition",
pages = "3171--3174",
booktitle = "Proceedings - 2010 20th International Conference on Pattern Recognition, ICPR 2010",

}

TY - GEN

T1 - An augmented reality setup with an omnidirectional camera based on multiple object detection

AU - Hayashi, Tomoki

AU - Uchiyama, Hideaki

AU - Pilet, Julien

AU - Saito, Hideo

PY - 2010/11/18

Y1 - 2010/11/18

N2 - We propose a novel augmented reality (AR) setup with an omnidirectional camera on a table top display. The table acts as a mirror on which real playing cards appear augmented with virtual elements. The omnidirectional camera captures and recognizes its surrounding based on a feature based image retrieval approach which achieves fast and scalable registration. It allows our system to superimpose virtual visual effects to the omnidirectional camera image. In our AR card game, users sit around a table top display and show a card to the other players. The system recognizes it and augments it with virtual elements in the omnidirectional image acting as a mirror. While playing the game, the users can interact with each other directly and through the display. Our setup is a new, simple, and natural approach to augmented reality. It opens new doors to traditional card games.

AB - We propose a novel augmented reality (AR) setup with an omnidirectional camera on a table top display. The table acts as a mirror on which real playing cards appear augmented with virtual elements. The omnidirectional camera captures and recognizes its surrounding based on a feature based image retrieval approach which achieves fast and scalable registration. It allows our system to superimpose virtual visual effects to the omnidirectional camera image. In our AR card game, users sit around a table top display and show a card to the other players. The system recognizes it and augments it with virtual elements in the omnidirectional image acting as a mirror. While playing the game, the users can interact with each other directly and through the display. Our setup is a new, simple, and natural approach to augmented reality. It opens new doors to traditional card games.

UR - http://www.scopus.com/inward/record.url?scp=78149484052&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=78149484052&partnerID=8YFLogxK

U2 - 10.1109/ICPR.2010.776

DO - 10.1109/ICPR.2010.776

M3 - Conference contribution

AN - SCOPUS:78149484052

SN - 9780769541099

T3 - Proceedings - International Conference on Pattern Recognition

SP - 3171

EP - 3174

BT - Proceedings - 2010 20th International Conference on Pattern Recognition, ICPR 2010

ER -