An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation

Ryuya Akase, Hiroaki Nishino, Tsuneo Kagawa, Kouichi Utsumiya, Yoshihiro Okada

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Citations (Scopus)

Abstract

This paper presents an automatic animation generation method for 3DCG humanoid avatars. We can create 3DCG animation even at the level of individuals by using commercially available software tools. Creating 3DCG animation, however, demands a variety of expertise and a mastery of 3DCG authoring tools. Therefore, people may easily be bothered for creating 3DCG animation contents. To solve the problem, we designed and developed a system allowing even novices to create 3DCG animation contents without special knowledge and programming skills. The proposed method uses Inverse Kinematics (IK) and Interactive Evolutionary Computation (IEC) for readily designing and generating avatar motions. The system only requires users to indicate some evaluation values and creates their preferable avatar motions based on the specified values. Additionally, we propose a new operation method to reduce the users' burden in an IEC-based 3DCG contents generation.

Original languageEnglish
Title of host publicationProceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012
Pages741-746
Number of pages6
DOIs
Publication statusPublished - Sep 28 2012
Event2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012 - Palermo, Italy
Duration: Jul 4 2012Jul 6 2012

Publication series

NameProceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012

Other

Other2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012
CountryItaly
CityPalermo
Period7/4/127/6/12

Fingerprint

Inverse kinematics
Animation
Evolutionary algorithms

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Software

Cite this

Akase, R., Nishino, H., Kagawa, T., Utsumiya, K., & Okada, Y. (2012). An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation. In Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012 (pp. 741-746). [6245663] (Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012). https://doi.org/10.1109/CISIS.2012.124

An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation. / Akase, Ryuya; Nishino, Hiroaki; Kagawa, Tsuneo; Utsumiya, Kouichi; Okada, Yoshihiro.

Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012. 2012. p. 741-746 6245663 (Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Akase, R, Nishino, H, Kagawa, T, Utsumiya, K & Okada, Y 2012, An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation. in Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012., 6245663, Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012, pp. 741-746, 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012, Palermo, Italy, 7/4/12. https://doi.org/10.1109/CISIS.2012.124
Akase R, Nishino H, Kagawa T, Utsumiya K, Okada Y. An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation. In Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012. 2012. p. 741-746. 6245663. (Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012). https://doi.org/10.1109/CISIS.2012.124
Akase, Ryuya ; Nishino, Hiroaki ; Kagawa, Tsuneo ; Utsumiya, Kouichi ; Okada, Yoshihiro. / An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation. Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012. 2012. pp. 741-746 (Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012).
@inproceedings{6d4aae8196674daabd00c69a83130874,
title = "An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation",
abstract = "This paper presents an automatic animation generation method for 3DCG humanoid avatars. We can create 3DCG animation even at the level of individuals by using commercially available software tools. Creating 3DCG animation, however, demands a variety of expertise and a mastery of 3DCG authoring tools. Therefore, people may easily be bothered for creating 3DCG animation contents. To solve the problem, we designed and developed a system allowing even novices to create 3DCG animation contents without special knowledge and programming skills. The proposed method uses Inverse Kinematics (IK) and Interactive Evolutionary Computation (IEC) for readily designing and generating avatar motions. The system only requires users to indicate some evaluation values and creates their preferable avatar motions based on the specified values. Additionally, we propose a new operation method to reduce the users' burden in an IEC-based 3DCG contents generation.",
author = "Ryuya Akase and Hiroaki Nishino and Tsuneo Kagawa and Kouichi Utsumiya and Yoshihiro Okada",
year = "2012",
month = "9",
day = "28",
doi = "10.1109/CISIS.2012.124",
language = "English",
isbn = "9780769546872",
series = "Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012",
pages = "741--746",
booktitle = "Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012",

}

TY - GEN

T1 - An avatar motion generation method based on Inverse Kinematics and Interactive Evolutionary Computation

AU - Akase, Ryuya

AU - Nishino, Hiroaki

AU - Kagawa, Tsuneo

AU - Utsumiya, Kouichi

AU - Okada, Yoshihiro

PY - 2012/9/28

Y1 - 2012/9/28

N2 - This paper presents an automatic animation generation method for 3DCG humanoid avatars. We can create 3DCG animation even at the level of individuals by using commercially available software tools. Creating 3DCG animation, however, demands a variety of expertise and a mastery of 3DCG authoring tools. Therefore, people may easily be bothered for creating 3DCG animation contents. To solve the problem, we designed and developed a system allowing even novices to create 3DCG animation contents without special knowledge and programming skills. The proposed method uses Inverse Kinematics (IK) and Interactive Evolutionary Computation (IEC) for readily designing and generating avatar motions. The system only requires users to indicate some evaluation values and creates their preferable avatar motions based on the specified values. Additionally, we propose a new operation method to reduce the users' burden in an IEC-based 3DCG contents generation.

AB - This paper presents an automatic animation generation method for 3DCG humanoid avatars. We can create 3DCG animation even at the level of individuals by using commercially available software tools. Creating 3DCG animation, however, demands a variety of expertise and a mastery of 3DCG authoring tools. Therefore, people may easily be bothered for creating 3DCG animation contents. To solve the problem, we designed and developed a system allowing even novices to create 3DCG animation contents without special knowledge and programming skills. The proposed method uses Inverse Kinematics (IK) and Interactive Evolutionary Computation (IEC) for readily designing and generating avatar motions. The system only requires users to indicate some evaluation values and creates their preferable avatar motions based on the specified values. Additionally, we propose a new operation method to reduce the users' burden in an IEC-based 3DCG contents generation.

UR - http://www.scopus.com/inward/record.url?scp=84866604575&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84866604575&partnerID=8YFLogxK

U2 - 10.1109/CISIS.2012.124

DO - 10.1109/CISIS.2012.124

M3 - Conference contribution

AN - SCOPUS:84866604575

SN - 9780769546872

T3 - Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012

SP - 741

EP - 746

BT - Proceedings - 2012 6th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2012

ER -