Association between Extraversion and Exercise Performance among Elderly Persons Receiving a Videogame Intervention

Kosuke Zaitsu, Yuki Nishimura, Hiroyuki Matsuguma, Shigekazu Higuchi

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

Objective: We examined the effects of an exergame intervention on exercise performance, as well as the influence of players' personality traits on the effects of the intervention. Materials and Methods: In total, 16 elderly persons (>65 years old) participated in the study for 12 weeks. Participants were required to complete the Big Five Scale. We measured the number of times that the sit-to-stand exercise was performed during the interventions with and without exergames. Results: We compared the average number of times that the sit-to-stand exercise was performed per day in each of the two conditions. The average number of times that exercise was undertaken with exergame use was greater than that without exergame use; however, no significant difference was found. The difference between the average number of times that exercise occurred with and without exergame use was positively correlated with neuroticism, negatively correlated with extraversion, and not associated with conscientiousness. Conclusions: The intervention comprising the use of exergames has a positive motivational influence among less extraverted elderly persons.

Original languageEnglish
Pages (from-to)375-380
Number of pages6
JournalGames for Health Journal
Volume4
Issue number5
DOIs
Publication statusPublished - Oct 1 2015

Fingerprint

Exercise
human being
performance
neuroticism
personality traits
Personality
time
Extraversion (Psychology)

All Science Journal Classification (ASJC) codes

  • Health(social science)
  • Rehabilitation
  • Computer Science Applications
  • Public Health, Environmental and Occupational Health

Cite this

Association between Extraversion and Exercise Performance among Elderly Persons Receiving a Videogame Intervention. / Zaitsu, Kosuke; Nishimura, Yuki; Matsuguma, Hiroyuki; Higuchi, Shigekazu.

In: Games for Health Journal, Vol. 4, No. 5, 01.10.2015, p. 375-380.

Research output: Contribution to journalArticle

@article{471257da335f4c80aa205884b280fc98,
title = "Association between Extraversion and Exercise Performance among Elderly Persons Receiving a Videogame Intervention",
abstract = "Objective: We examined the effects of an exergame intervention on exercise performance, as well as the influence of players' personality traits on the effects of the intervention. Materials and Methods: In total, 16 elderly persons (>65 years old) participated in the study for 12 weeks. Participants were required to complete the Big Five Scale. We measured the number of times that the sit-to-stand exercise was performed during the interventions with and without exergames. Results: We compared the average number of times that the sit-to-stand exercise was performed per day in each of the two conditions. The average number of times that exercise was undertaken with exergame use was greater than that without exergame use; however, no significant difference was found. The difference between the average number of times that exercise occurred with and without exergame use was positively correlated with neuroticism, negatively correlated with extraversion, and not associated with conscientiousness. Conclusions: The intervention comprising the use of exergames has a positive motivational influence among less extraverted elderly persons.",
author = "Kosuke Zaitsu and Yuki Nishimura and Hiroyuki Matsuguma and Shigekazu Higuchi",
year = "2015",
month = "10",
day = "1",
doi = "10.1089/g4h.2014.0119",
language = "English",
volume = "4",
pages = "375--380",
journal = "Games for health journal",
issn = "2161-783X",
publisher = "Mary Ann Liebert Inc.",
number = "5",

}

TY - JOUR

T1 - Association between Extraversion and Exercise Performance among Elderly Persons Receiving a Videogame Intervention

AU - Zaitsu, Kosuke

AU - Nishimura, Yuki

AU - Matsuguma, Hiroyuki

AU - Higuchi, Shigekazu

PY - 2015/10/1

Y1 - 2015/10/1

N2 - Objective: We examined the effects of an exergame intervention on exercise performance, as well as the influence of players' personality traits on the effects of the intervention. Materials and Methods: In total, 16 elderly persons (>65 years old) participated in the study for 12 weeks. Participants were required to complete the Big Five Scale. We measured the number of times that the sit-to-stand exercise was performed during the interventions with and without exergames. Results: We compared the average number of times that the sit-to-stand exercise was performed per day in each of the two conditions. The average number of times that exercise was undertaken with exergame use was greater than that without exergame use; however, no significant difference was found. The difference between the average number of times that exercise occurred with and without exergame use was positively correlated with neuroticism, negatively correlated with extraversion, and not associated with conscientiousness. Conclusions: The intervention comprising the use of exergames has a positive motivational influence among less extraverted elderly persons.

AB - Objective: We examined the effects of an exergame intervention on exercise performance, as well as the influence of players' personality traits on the effects of the intervention. Materials and Methods: In total, 16 elderly persons (>65 years old) participated in the study for 12 weeks. Participants were required to complete the Big Five Scale. We measured the number of times that the sit-to-stand exercise was performed during the interventions with and without exergames. Results: We compared the average number of times that the sit-to-stand exercise was performed per day in each of the two conditions. The average number of times that exercise was undertaken with exergame use was greater than that without exergame use; however, no significant difference was found. The difference between the average number of times that exercise occurred with and without exergame use was positively correlated with neuroticism, negatively correlated with extraversion, and not associated with conscientiousness. Conclusions: The intervention comprising the use of exergames has a positive motivational influence among less extraverted elderly persons.

UR - http://www.scopus.com/inward/record.url?scp=84992709770&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84992709770&partnerID=8YFLogxK

U2 - 10.1089/g4h.2014.0119

DO - 10.1089/g4h.2014.0119

M3 - Article

C2 - 26287928

AN - SCOPUS:84992709770

VL - 4

SP - 375

EP - 380

JO - Games for health journal

JF - Games for health journal

SN - 2161-783X

IS - 5

ER -