Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper discusses about learning methods to overcome stress or pressure. We had an experiment in which learners were given a quiz game for each learner to need responsibility for their team. Each learner was also given learning time for the game so as not to make mistakes for their team, which was supposed a stressful learning situation. Before they had the experiment, they designed several learning methods to overcome the stressful situation and actually used the methods in the learning time. After the experiment, they discussed about effectiveness of their methods and made reports about it. The quiz game was provided as a mobile application running on a tablet device. The application recorded log data of their operation during the quiz game. We analyzed effectiveness of their learning methods by comparing contents of the reports as subjective data with the log data as objective data. The finding from the analytical result was that the learning methods giving a little stress or pressure to a learner brought out higher learning performance rather than the methods giving relaxation.

Original languageEnglish
Title of host publicationProceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages256-260
Number of pages5
ISBN (Electronic)9781538674475
DOIs
Publication statusPublished - Jul 2 2018
Event7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018 - Yonago, Japan
Duration: Jul 8 2018Jul 13 2018

Publication series

NameProceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018

Conference

Conference7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018
CountryJapan
CityYonago
Period7/8/187/13/18

Fingerprint

behavior analysis
learning situation
learning method
quiz
experiment
Experiments
learning performance
learning
responsibility
Learning methods
Behavior analysis
Experiment
time

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Communication
  • Information Systems
  • Information Systems and Management
  • Education

Cite this

Kaneko, K., & Wang, J. (2018). Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation. In Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018 (pp. 256-260). [8693314] (Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/IIAI-AAI.2018.00056

Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation. / Kaneko, Kosuke; Wang, Jingyun.

Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018. Institute of Electrical and Electronics Engineers Inc., 2018. p. 256-260 8693314 (Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kaneko, K & Wang, J 2018, Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation. in Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018., 8693314, Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018, Institute of Electrical and Electronics Engineers Inc., pp. 256-260, 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018, Yonago, Japan, 7/8/18. https://doi.org/10.1109/IIAI-AAI.2018.00056
Kaneko K, Wang J. Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation. In Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018. Institute of Electrical and Electronics Engineers Inc. 2018. p. 256-260. 8693314. (Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018). https://doi.org/10.1109/IIAI-AAI.2018.00056
Kaneko, Kosuke ; Wang, Jingyun. / Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation. Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018. Institute of Electrical and Electronics Engineers Inc., 2018. pp. 256-260 (Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018).
@inproceedings{824f1d85b36c49129aece3fb48e6b0ce,
title = "Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation",
abstract = "This paper discusses about learning methods to overcome stress or pressure. We had an experiment in which learners were given a quiz game for each learner to need responsibility for their team. Each learner was also given learning time for the game so as not to make mistakes for their team, which was supposed a stressful learning situation. Before they had the experiment, they designed several learning methods to overcome the stressful situation and actually used the methods in the learning time. After the experiment, they discussed about effectiveness of their methods and made reports about it. The quiz game was provided as a mobile application running on a tablet device. The application recorded log data of their operation during the quiz game. We analyzed effectiveness of their learning methods by comparing contents of the reports as subjective data with the log data as objective data. The finding from the analytical result was that the learning methods giving a little stress or pressure to a learner brought out higher learning performance rather than the methods giving relaxation.",
author = "Kosuke Kaneko and Jingyun Wang",
year = "2018",
month = "7",
day = "2",
doi = "10.1109/IIAI-AAI.2018.00056",
language = "English",
series = "Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "256--260",
booktitle = "Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018",
address = "United States",

}

TY - GEN

T1 - Behavior Analysis of Learning Methods to Overcome Stress or Pressure on Learning Situation

AU - Kaneko, Kosuke

AU - Wang, Jingyun

PY - 2018/7/2

Y1 - 2018/7/2

N2 - This paper discusses about learning methods to overcome stress or pressure. We had an experiment in which learners were given a quiz game for each learner to need responsibility for their team. Each learner was also given learning time for the game so as not to make mistakes for their team, which was supposed a stressful learning situation. Before they had the experiment, they designed several learning methods to overcome the stressful situation and actually used the methods in the learning time. After the experiment, they discussed about effectiveness of their methods and made reports about it. The quiz game was provided as a mobile application running on a tablet device. The application recorded log data of their operation during the quiz game. We analyzed effectiveness of their learning methods by comparing contents of the reports as subjective data with the log data as objective data. The finding from the analytical result was that the learning methods giving a little stress or pressure to a learner brought out higher learning performance rather than the methods giving relaxation.

AB - This paper discusses about learning methods to overcome stress or pressure. We had an experiment in which learners were given a quiz game for each learner to need responsibility for their team. Each learner was also given learning time for the game so as not to make mistakes for their team, which was supposed a stressful learning situation. Before they had the experiment, they designed several learning methods to overcome the stressful situation and actually used the methods in the learning time. After the experiment, they discussed about effectiveness of their methods and made reports about it. The quiz game was provided as a mobile application running on a tablet device. The application recorded log data of their operation during the quiz game. We analyzed effectiveness of their learning methods by comparing contents of the reports as subjective data with the log data as objective data. The finding from the analytical result was that the learning methods giving a little stress or pressure to a learner brought out higher learning performance rather than the methods giving relaxation.

UR - http://www.scopus.com/inward/record.url?scp=85065199827&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85065199827&partnerID=8YFLogxK

U2 - 10.1109/IIAI-AAI.2018.00056

DO - 10.1109/IIAI-AAI.2018.00056

M3 - Conference contribution

AN - SCOPUS:85065199827

T3 - Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018

SP - 256

EP - 260

BT - Proceedings - 2018 7th International Congress on Advanced Applied Informatics, IIAI-AAI 2018

PB - Institute of Electrical and Electronics Engineers Inc.

ER -