Building of Japanese emotion ontology from knowledge on the web for realistic interactive CG characters

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

This paper treats Japanese emotion ontology building for realistic interactive CG characters. To realize realistic interactive CG characters, we have to consider their emotions because during text-based interactive communications between a human and a CG character, the facial expression of the CG character should change according to its emotion change. The emotion change should be taken based on emotion ontology. Therefore, the authors try to build emotion ontology by defining emotion words and their intensities. In this paper, the authors propose a new method to define Japanese emotion words from the knowledge on the web, i.e., BBS and Twitter and to calculate their intensities based on how many times certain emotional words appear in the documents. The built Japanese emotion ontology is represented by OWL (Web Ontology Language) and EmotionML (Emotion Markup Language). In this paper, the authors also clarify the usefulness of the emotion ontology by applying it to a facial animation system.

Original languageEnglish
Title of host publicationProceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013
Pages735-740
Number of pages6
DOIs
Publication statusPublished - 2013
Event2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013 - Taichung, Taiwan, Province of China
Duration: Jul 3 2013Jul 5 2013

Other

Other2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013
CountryTaiwan, Province of China
CityTaichung
Period7/3/137/5/13

Fingerprint

Ontology
Bulletin boards
Markup languages
Animation
Communication

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Software

Cite this

Kaneko, K., & Okada, Y. (2013). Building of Japanese emotion ontology from knowledge on the web for realistic interactive CG characters. In Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013 (pp. 735-740). [6603982] https://doi.org/10.1109/CISIS.2013.132

Building of Japanese emotion ontology from knowledge on the web for realistic interactive CG characters. / Kaneko, Kosuke; Okada, Yoshihiro.

Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013. 2013. p. 735-740 6603982.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Kaneko, K & Okada, Y 2013, Building of Japanese emotion ontology from knowledge on the web for realistic interactive CG characters. in Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013., 6603982, pp. 735-740, 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013, Taichung, Taiwan, Province of China, 7/3/13. https://doi.org/10.1109/CISIS.2013.132
Kaneko K, Okada Y. Building of Japanese emotion ontology from knowledge on the web for realistic interactive CG characters. In Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013. 2013. p. 735-740. 6603982 https://doi.org/10.1109/CISIS.2013.132
Kaneko, Kosuke ; Okada, Yoshihiro. / Building of Japanese emotion ontology from knowledge on the web for realistic interactive CG characters. Proceedings - 2013 7th International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS 2013. 2013. pp. 735-740
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