Challenge design and categorization in video game design

Michael Brandse, Kiyoshi Tomimatsu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we examine how challenge is designed in games. Building on the paralitic system proposed by Stenros, we approach challenge design in two ways; first we look at how challenge is designed by the game creators, and then we look at how players approach games with challenges of their own as well as how often they participate in this kind of behavior. Since challenge is an important component to the majority of games, we argue that understanding how challenge is designed is important for further research into challenge in games.

Original languageEnglish
Title of host publicationDesign, User Experience, and Usability
Subtitle of host publicationUser Experience Design for Diverse Interaction Platforms and Environments - Third International Conference, DUXU 2014, Held as Part of HCI Int. 2014, Proc.
PublisherSpringer Verlag
Pages669-677
Number of pages9
EditionPART 2
ISBN (Print)9783319076256
DOIs
Publication statusPublished - Jan 1 2014
Event3rd International Conference on Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments, DUXU 2014, Held as Part of 16th International Conference on Human-Computer Interaction, HCI Int. 2014 - Heraklion, Crete, Greece
Duration: Jun 22 2014Jun 27 2014

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume8518 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other3rd International Conference on Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments, DUXU 2014, Held as Part of 16th International Conference on Human-Computer Interaction, HCI Int. 2014
CountryGreece
CityHeraklion, Crete
Period6/22/146/27/14

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

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    Brandse, M., & Tomimatsu, K. (2014). Challenge design and categorization in video game design. In Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments - Third International Conference, DUXU 2014, Held as Part of HCI Int. 2014, Proc. (PART 2 ed., pp. 669-677). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8518 LNCS, No. PART 2). Springer Verlag. https://doi.org/10.1007/978-3-319-07626-3_63