Component-based approach for prototyping of movie-based physical therapy games

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper treats a component-based approach for the prototyping of movie-based physical therapy games. The research group of the authors has already proposed a component-based 3D software development system called IntelligentBox. One of the application fields of IntelligentBox is the development of 3D games. In this paper, the authors want to validate the availability of IntelligentBox for the prototype development of movie-based physical therapy games that require simple body actions such as dances. Although physical therapy games needs various types of inputs for human body actions, IntelligentBox has already supported a video-based motion input, a motion capture system input, a data-glove input and so on. Also, physical therapy games need much tuning according to each of rehabilitants because their physical disability levels are different. Therefore, therapists have to frequently change many parameters such as a body action speed, difficulty levels of body actions, etc. For this point, the component-based approach is significant. To validate this, the authors introduce one of the simple dance games as physical therapy games actually being developed using IntelligentBox.

Original languageEnglish
Title of host publicationProceedings - WASA 2012
Subtitle of host publicationWorkshop at SIGGRAPH Asia 2012
Pages39-45
Number of pages7
DOIs
Publication statusPublished - Dec 1 2012
EventWorkshop at SIGGRAPH Asia 2012, WASA 2012 - Singapore, Singapore
Duration: Nov 26 2012Nov 27 2012

Publication series

NameProceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012

Other

OtherWorkshop at SIGGRAPH Asia 2012, WASA 2012
CountrySingapore
CitySingapore
Period11/26/1211/27/12

Fingerprint

Physical therapy
Software engineering
Tuning
Availability

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

Cite this

Okada, Y., Ogata, T., & Matsuguma, H. (2012). Component-based approach for prototyping of movie-based physical therapy games. In Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012 (pp. 39-45). (Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012). https://doi.org/10.1145/2425296.2425303

Component-based approach for prototyping of movie-based physical therapy games. / Okada, Yoshihiro; Ogata, Takayuki; Matsuguma, Hiroyuki.

Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012. 2012. p. 39-45 (Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Okada, Y, Ogata, T & Matsuguma, H 2012, Component-based approach for prototyping of movie-based physical therapy games. in Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012. Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012, pp. 39-45, Workshop at SIGGRAPH Asia 2012, WASA 2012, Singapore, Singapore, 11/26/12. https://doi.org/10.1145/2425296.2425303
Okada Y, Ogata T, Matsuguma H. Component-based approach for prototyping of movie-based physical therapy games. In Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012. 2012. p. 39-45. (Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012). https://doi.org/10.1145/2425296.2425303
Okada, Yoshihiro ; Ogata, Takayuki ; Matsuguma, Hiroyuki. / Component-based approach for prototyping of movie-based physical therapy games. Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012. 2012. pp. 39-45 (Proceedings - WASA 2012: Workshop at SIGGRAPH Asia 2012).
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