TY - GEN
T1 - Computer-generated tie-dyeing using a 3D diffusion graph
AU - Morimoto, Yuki
AU - Ono, Kenji
N1 - Funding Information:
We would like to thank Prof. Hiromasa Suzuki, Prof. Yutaka Ohtake, Dr. Shin Yoshizawa, Dr. Gaku Hashimoto, and Mr. Adam Pan for their helpful comments. We also thank Asako Sakakibara and Jun Mitani. The images of real dyeing in this paper and ORIPA program are courtesy of Asako Sakakibara and Jun Mitani, respectively. This work was funded in part by a grant from the Japanese Information-Technology Promotion Agency (IPA).
PY - 2010
Y1 - 2010
N2 - Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyeing in the cloth and the geometric operations of the cloth. Although many artistic representations have been studied in the field of non-photorealistic rendering, dyeing remains a challenging and attractive topic. In this paper, we propose a new framework for simulating dyeing techniques that considers the geometry of the folded cloth. Our simulation framework of dyeing in folded woven cloth is based on a novel dye transfer model that considers diffusion, adsorption, and supply. The dye transfer model is discretized on a 3D graph to approximate the folded woven cloth designed by user interactions. We also develop new methods for dip dyeing and tie-dyeing effects. Comparisons of our simulated results with real dyeing demonstrate that our simulation is capable of representing characteristics of dyeing.
AB - Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyeing in the cloth and the geometric operations of the cloth. Although many artistic representations have been studied in the field of non-photorealistic rendering, dyeing remains a challenging and attractive topic. In this paper, we propose a new framework for simulating dyeing techniques that considers the geometry of the folded cloth. Our simulation framework of dyeing in folded woven cloth is based on a novel dye transfer model that considers diffusion, adsorption, and supply. The dye transfer model is discretized on a 3D graph to approximate the folded woven cloth designed by user interactions. We also develop new methods for dip dyeing and tie-dyeing effects. Comparisons of our simulated results with real dyeing demonstrate that our simulation is capable of representing characteristics of dyeing.
UR - http://www.scopus.com/inward/record.url?scp=78650776129&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=78650776129&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-17289-2_68
DO - 10.1007/978-3-642-17289-2_68
M3 - Conference contribution
AN - SCOPUS:78650776129
SN - 3642172881
SN - 9783642172885
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 707
EP - 718
BT - Advances in Visual Computing - 6th International Symposium, ISVC 2010, Proceedings
T2 - 6th International, Symposium on Visual Computing, ISVC 2010
Y2 - 29 November 2010 through 1 December 2010
ER -