Computer-generated tie-dyeing using a 3D diffusion graph

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyeing in the cloth and the geometric operations of the cloth. Although many artistic representations have been studied in the field of non-photorealistic rendering, dyeing remains a challenging and attractive topic. In this paper, we propose a new framework for simulating dyeing techniques that considers the geometry of the folded cloth. Our simulation framework of dyeing in folded woven cloth is based on a novel dye transfer model that considers diffusion, adsorption, and supply. The dye transfer model is discretized on a 3D graph to approximate the folded woven cloth designed by user interactions. We also develop new methods for dip dyeing and tie-dyeing effects. Comparisons of our simulated results with real dyeing demonstrate that our simulation is capable of representing characteristics of dyeing.

Original languageEnglish
Title of host publicationAdvances in Visual Computing - 6th International Symposium, ISVC 2010, Proceedings
Pages707-718
Number of pages12
EditionPART 1
DOIs
Publication statusPublished - 2010
Externally publishedYes
Event6th International, Symposium on Visual Computing, ISVC 2010 - Las Vegas, NV, United States
Duration: Nov 29 2010Dec 1 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 1
Volume6453 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other6th International, Symposium on Visual Computing, ISVC 2010
Country/TerritoryUnited States
CityLas Vegas, NV
Period11/29/1012/1/10

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

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