TY - GEN
T1 - Cooperative problem solving against adversary
T2 - 9th International Joint Conference on Autonomous Agents and Multiagent Systems 2010, AAMAS 2010
AU - Baba, Satomi
AU - Iwasaki, Atsushi
AU - Yokoo, Makoto
AU - Hirayama, Katsutoshi
AU - Silaghi, Marius Cǎlin
AU - Matsui, Toshihiro
PY - 2010/1/1
Y1 - 2010/1/1
N2 - In this paper, we extend the traditional formalization of distributed constraint satisfaction problems (DisCSP) to a quantified DisCSP. A quantified DisCSP includes several universally quantified variables, while all of the variables in a traditional DisCSP are existentially quantified. A universally quantified variable represents a choice of nature or an adversary. A quantified DisCSP formalizes a situation where a team of agents is trying to make a robust plan against nature or an adversary. In this paper, we present the formalization of such a quantified DisCSP and develop an algorithm for solving it by generalizing the asynchronous backtracking algorithm used for solving a DisCSP. In this algorithm, agents communicate a value assignment called a good in addition to the nogood used in asynchronous backtracking. Interestingly, the procedures executed by an adversarial/cooperative agent for good/nogood are completely symmetrical. Furthermore, we develop a method that improves this basic algorithm. Experimental evaluation results illustrate that we observe an easy-hard-easy transition by changing the tightness of the constraints, while very loose problem instances are relatively hard. The modification of the basic algorithm is also effective and reduces the cycles about 25% for the hardest problem instances.
AB - In this paper, we extend the traditional formalization of distributed constraint satisfaction problems (DisCSP) to a quantified DisCSP. A quantified DisCSP includes several universally quantified variables, while all of the variables in a traditional DisCSP are existentially quantified. A universally quantified variable represents a choice of nature or an adversary. A quantified DisCSP formalizes a situation where a team of agents is trying to make a robust plan against nature or an adversary. In this paper, we present the formalization of such a quantified DisCSP and develop an algorithm for solving it by generalizing the asynchronous backtracking algorithm used for solving a DisCSP. In this algorithm, agents communicate a value assignment called a good in addition to the nogood used in asynchronous backtracking. Interestingly, the procedures executed by an adversarial/cooperative agent for good/nogood are completely symmetrical. Furthermore, we develop a method that improves this basic algorithm. Experimental evaluation results illustrate that we observe an easy-hard-easy transition by changing the tightness of the constraints, while very loose problem instances are relatively hard. The modification of the basic algorithm is also effective and reduces the cycles about 25% for the hardest problem instances.
UR - http://www.scopus.com/inward/record.url?scp=84881068955&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84881068955&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84881068955
SN - 9781617387715
T3 - Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS
SP - 781
EP - 788
BT - 9th International Joint Conference on Autonomous Agents and Multiagent Systems 2010, AAMAS 2010
PB - International Foundation for Autonomous Agents and Multiagent Systems (IFAAMAS)
Y2 - 10 May 2010
ER -