Crowd-powered mechanisms for viewing and imagining public spaces

Shinichi Konomi, Tomoyo Sasao, Wataru Ohno, Kenta Shoji

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Crowdsourcing allows one to collect information from a large number of citizens relatively easily, thereby creating an opportunity to provide a novel technological means to view and imagine the city, complementing conventional geovisualization and urban simulation games. We postulate that the inflexibility of existing crowdsourcing frameworks can impose inherent limitations in terms of the imaginability of the city, and propose citizensourcing, which augments crowdsourcing with the mechanisms for supporting exploration and active participation in order to address the limitations. We then describe our experiences with the smartphone-based prototypes of the mechanisms, and discuss their implications for the design of citizensourcing environments.

Original languageEnglish
Title of host publication2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013
PublisherAtlantis Press
Pages57-62
Number of pages6
ISBN (Electronic)9789462520028
Publication statusPublished - 2013
Externally publishedYes
Event2013 International Conferences on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013 - Jakarta, Indonesia
Duration: Dec 21 2013 → …

Other

Other2013 International Conferences on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013
CountryIndonesia
CityJakarta
Period12/21/13 → …

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All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Konomi, S., Sasao, T., Ohno, W., & Shoji, K. (2013). Crowd-powered mechanisms for viewing and imagining public spaces. In 2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013 (pp. 57-62). Atlantis Press.

Crowd-powered mechanisms for viewing and imagining public spaces. / Konomi, Shinichi; Sasao, Tomoyo; Ohno, Wataru; Shoji, Kenta.

2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013. Atlantis Press, 2013. p. 57-62.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Konomi, S, Sasao, T, Ohno, W & Shoji, K 2013, Crowd-powered mechanisms for viewing and imagining public spaces. in 2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013. Atlantis Press, pp. 57-62, 2013 International Conferences on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013, Jakarta, Indonesia, 12/21/13.
Konomi S, Sasao T, Ohno W, Shoji K. Crowd-powered mechanisms for viewing and imagining public spaces. In 2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013. Atlantis Press. 2013. p. 57-62
Konomi, Shinichi ; Sasao, Tomoyo ; Ohno, Wataru ; Shoji, Kenta. / Crowd-powered mechanisms for viewing and imagining public spaces. 2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013. Atlantis Press, 2013. pp. 57-62
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