This article presents a design theory for an emerging genre in digital content called Ubiquitous Contents. To design entertaining experience, the article introduces the design concept of the Experience Chain. Examples are shown to illustrate how people, artifacts, and environment can be seamlessly connected to design emotional and entertaining experiences through the interaction.
|Number of pages||6|
|Journal||International Journal of Technology and Human Interaction|
|Publication status||Published - 2009|
All Science Journal Classification (ASJC) codes
- Information Systems
- Human-Computer Interaction