We developed an agricultural computer game to encourage young people, accustomed to games, to be interested in agriculture. In this system, the user becomes a heroine (or a hero) in a virtual game space and can experience both farming and farm village life as a “new entrant”. Farming can be understood visually by using the image of laboring in farming crops. The user gains a rudimentary knowledge of agriculture through events that occur in the game. A questionnaire administered to game users showed that the game was effective in rousing interest in agriculture. Finally this paper discusses the following important points for further consideration: (1) the balance of game and reality and (2) enhancement of content concerning farm management and crops.