Effects of game-based learning on informal historical learning: A learning analytics approach

Xuanqi Feng, Masanori Yamada

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Game-based learning for informal learning has become an issue in digital game-based learning research. However, assessments from the observations of the learning process are difficult in the non-face-to-face situation of an informal settings. This research aims to evaluate the effects of a game-based informal learning system for history, “Hist Maker” integrating the external assessment with tests and the game-embedded assessment with the analysis of players’ gameplay log data. For the data analysis, we integrated the statistical model and learning analytics technology through cluster analysis. This approach allowed us to draw conclusions about the correlation between players’ behavior patterns and learning effects in the game. These conclusions show the potential of this approach to solve the observation problem in research on serious games for informal learning.

Original languageEnglish
Title of host publicationICCE 2019 - 27th International Conference on Computers in Education, Proceedings
EditorsMaiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Fu-Yun Yu, Ju-Ling Shih, Ivica Boticki, Ming-Puu Chen, Ali Dewan, Stian Haklev, Elizabeth Koh, Tomoko Kojiri, Kuo-Chen Li, Daner Sun, Yun Wen
PublisherAsia-Pacific Society for Computers in Education
Pages505-514
Number of pages10
ISBN (Electronic)9789869721431
Publication statusPublished - Nov 19 2019
Event27th International Conference on Computers in Education, ICCE 2019 - Kenting, Taiwan, Province of China
Duration: Dec 2 2019Dec 6 2019

Publication series

NameICCE 2019 - 27th International Conference on Computers in Education, Proceedings
Volume1

Conference

Conference27th International Conference on Computers in Education, ICCE 2019
CountryTaiwan, Province of China
CityKenting
Period12/2/1912/6/19

All Science Journal Classification (ASJC) codes

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Information Systems
  • Hardware and Architecture
  • Education

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  • Cite this

    Feng, X., & Yamada, M. (2019). Effects of game-based learning on informal historical learning: A learning analytics approach. In M. Chang, H-J. So, L-H. Wong, F-Y. Yu, J-L. Shih, I. Boticki, M-P. Chen, A. Dewan, S. Haklev, E. Koh, T. Kojiri, K-C. Li, D. Sun, & Y. Wen (Eds.), ICCE 2019 - 27th International Conference on Computers in Education, Proceedings (pp. 505-514). (ICCE 2019 - 27th International Conference on Computers in Education, Proceedings; Vol. 1). Asia-Pacific Society for Computers in Education.