Empirical review of challenge design in video game design

Michael Brandse, Kiyoshi Tomimatsu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

In this paper, we examine the concept of challenge in video games and argue that the current way of defining challenge is faulty in nature. Since challenge should be considered a core component to any digital video game, it is of importance that we understand the concept of challenge in-depth while designing games. With challenge being generally defined by its level of difficulty, we propose to define challenge by how challenge should be designed instead and have defined six characters by which a proper challenge should adhere. The goal of this paper is to clarify the concept of challenge and to redefine it according to the way challenge is created, not through the height of its difficulty.

Original languageEnglish
Title of host publicationHCI International 2013 - Posters' Extended Abstracts - International Conference, HCI International 2013, Proceedings
PublisherSpringer Verlag
Pages398-406
Number of pages9
EditionPART I
ISBN (Print)9783642394720
DOIs
Publication statusPublished - Jan 1 2013
Event15th International Conference on Human-Computer Interaction, HCI International 2013 - Las Vegas, NV, United States
Duration: Jul 21 2013Jul 26 2013

Publication series

NameCommunications in Computer and Information Science
NumberPART I
Volume373
ISSN (Print)1865-0929

Other

Other15th International Conference on Human-Computer Interaction, HCI International 2013
CountryUnited States
CityLas Vegas, NV
Period7/21/137/26/13

All Science Journal Classification (ASJC) codes

  • Computer Science(all)
  • Mathematics(all)

Fingerprint Dive into the research topics of 'Empirical review of challenge design in video game design'. Together they form a unique fingerprint.

Cite this