TY - GEN
T1 - Evaluation of a tactile device for augmentation of audiovisual experiences with a pseudo heartbeat
AU - Nishimura, Narihiro
AU - Hachisu, Taku
AU - Sato, Michi
AU - Fukushima, Shogo
AU - Kajimoto, Hiroyuki
PY - 2013
Y1 - 2013
N2 - The impression that the viewer has of characters is an important factor affecting the viewer's opinion of audiovisual media, such as movies, television and video games. In particular, when we feel affection toward characters, we sometimes go so far as to identify ourselves as one of them, leading to extreme immersion in the content of the media. Therefore, there is the possibility that content technology can control affective feelings towards characters and create an immersive environment. We propose a device that can be used to facilitate the affection of the user by controlling their positive feelings toward characters in the media content. Previous studies have shown that emotional or physiological states can be altered by the visual and auditory presentation of false heartbeats [1, 2, 3]. However, if these techniques are applied to audiovisual media such as movies, television, or video games, the audio and visual heartbeat cues may interfere with and pollute the audiovisual content.
AB - The impression that the viewer has of characters is an important factor affecting the viewer's opinion of audiovisual media, such as movies, television and video games. In particular, when we feel affection toward characters, we sometimes go so far as to identify ourselves as one of them, leading to extreme immersion in the content of the media. Therefore, there is the possibility that content technology can control affective feelings towards characters and create an immersive environment. We propose a device that can be used to facilitate the affection of the user by controlling their positive feelings toward characters in the media content. Previous studies have shown that emotional or physiological states can be altered by the visual and auditory presentation of false heartbeats [1, 2, 3]. However, if these techniques are applied to audiovisual media such as movies, television, or video games, the audio and visual heartbeat cues may interfere with and pollute the audiovisual content.
UR - http://www.scopus.com/inward/record.url?scp=84876000184&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84876000184&partnerID=8YFLogxK
U2 - 10.1145/2459236.2459282
DO - 10.1145/2459236.2459282
M3 - Conference contribution
AN - SCOPUS:84876000184
SN - 9781450319041
T3 - ACM International Conference Proceeding Series
SP - 242
BT - 4th Augmented Human International Conference, AH 2013
T2 - 4th Augmented Human International Conference, AH 2013
Y2 - 7 March 2013 through 8 March 2013
ER -