Evaluation of the physiological and psychological effects of video game for sit to stand exercise

Kosuke Zaitsu, Kenta Hayashida, Jiro Kajiwara, Hiroyuki Matsuguma, Shigekazu Higuchi

Research output: Contribution to journalArticle

1 Citation (Scopus)

Abstract

The purpose of this study was to investigate the physiological and psychological effects of sit to stand exercise using a video game. Twelve young male adults performed sit to stand exercise with a video game and without a video game. Heart rate, oxygen consumption (V4 O2), electromyogram of lower limbs (%MVC) and perceived exertion (RPE) were measured during exercise. Mood states (POMS) were measured before and after exercise. There were no significant differences in physiological measurements between the two conditions. On the other hand, depression scale was significantly decreased after exercise only in the game condition. These results suggest that sit to stand exercise with a video game may have positive psychological effects without change in physiological load compared to the same exercise without a video game.

Original languageEnglish
Pages (from-to)469-473
Number of pages5
JournalJapanese Journal of Physical Fitness and Sports Medicine
Volume63
Issue number5
DOIs
Publication statusPublished - Jan 1 2014

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Video Games
Exercise
Psychology
Electromyography
Oxygen Consumption
Young Adult
Lower Extremity
Heart Rate
Depression

All Science Journal Classification (ASJC) codes

  • Orthopedics and Sports Medicine
  • Physical Therapy, Sports Therapy and Rehabilitation

Cite this

Evaluation of the physiological and psychological effects of video game for sit to stand exercise. / Zaitsu, Kosuke; Hayashida, Kenta; Kajiwara, Jiro; Matsuguma, Hiroyuki; Higuchi, Shigekazu.

In: Japanese Journal of Physical Fitness and Sports Medicine, Vol. 63, No. 5, 01.01.2014, p. 469-473.

Research output: Contribution to journalArticle

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