Evolving fuzzy logic rule-based game player model for game development

Varunyu Vorachart, Hideyuki Takagi

Research output: Contribution to journalArticle

3 Citations (Scopus)

Abstract

We propose a framework for automatic game parameter tuning using a game player model. Two kinds of computational intelligence techniques are used to create the framework: a fuzzy logic system (FS) as the decision maker and evolutionary computation as the model parameter optimizer. Insights from a game developer are integrated into the player model consisting of FS rules. FS membership function parameters are optimized by a differential evolution (DE) algorithm to find optimal model parameters. We conducted experiments in which our player model plays a turn-based strategy video game. DE optimization was able to evolve our player model such that it could compete well at various levels of game difficulty.

Original languageEnglish
Pages (from-to)1941-1951
Number of pages11
JournalInternational Journal of Innovative Computing, Information and Control
Volume13
Issue number6
Publication statusPublished - Dec 1 2017

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All Science Journal Classification (ASJC) codes

  • Software
  • Theoretical Computer Science
  • Information Systems
  • Computational Theory and Mathematics

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