Abstract
We propose a framework for automatic game parameter tuning using a game player model. Two kinds of computational intelligence techniques are used to create the framework: a fuzzy logic system (FS) as the decision maker and evolutionary computation as the model parameter optimizer. Insights from a game developer are integrated into the player model consisting of FS rules. FS membership function parameters are optimized by a differential evolution (DE) algorithm to find optimal model parameters. We conducted experiments in which our player model plays a turn-based strategy video game. DE optimization was able to evolve our player model such that it could compete well at various levels of game difficulty.
Original language | English |
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Pages (from-to) | 1941-1951 |
Number of pages | 11 |
Journal | International Journal of Innovative Computing, Information and Control |
Volume | 13 |
Issue number | 6 |
Publication status | Published - Dec 1 2017 |
All Science Journal Classification (ASJC) codes
- Software
- Theoretical Computer Science
- Information Systems
- Computational Theory and Mathematics