TY - GEN
T1 - Fortune air
T2 - 18th International Conference on Human-Computer Interaction, HCI International 2016
AU - Ueoka, Ryoko
AU - Kamiyama, Naoto
N1 - Funding Information:
This work was supported by JSPS KAKENHI Grant Number 25350016.
Publisher Copyright:
© Springer International Publishing Switzerland 2016.
PY - 2016
Y1 - 2016
N2 - In Japan, people visit shrines to pray for good fortune. For determining their fortune, they draw fortune-telling paper slips called Omikuji. The Omikuji contain predictions ranging from daikichi (“great blessings”) to daikyo (“curses”). As a novel, interactive fortune-telling system, we propose the “Fortune Air.” According to the person’s interactions and a random value generated by the measured resistance of a leaf from a tree in the shrine, in real-time, a unique fortune is determined. Then the fortune-air system visualizes the fortune using one of the four patterns generated by double vortex rings: merging, rebound, disappearance and no-interference. After the visualization, the paper containing the fortune is printed by a thermal printer. In this study, we conducted an experiment for determining the parameters for controlling the four patterns of double vortex rings. From the results, we confirmed that the distance between the air cannons and a combination of the air pressure as well as the angle of the two air cannons, are the parameters to control the four patterns generated by the vortex rings. Using the results, we implemented a prototype system for the fortune-air and evaluated the entertainment value provided by the interactive system to enhance the praying experience.
AB - In Japan, people visit shrines to pray for good fortune. For determining their fortune, they draw fortune-telling paper slips called Omikuji. The Omikuji contain predictions ranging from daikichi (“great blessings”) to daikyo (“curses”). As a novel, interactive fortune-telling system, we propose the “Fortune Air.” According to the person’s interactions and a random value generated by the measured resistance of a leaf from a tree in the shrine, in real-time, a unique fortune is determined. Then the fortune-air system visualizes the fortune using one of the four patterns generated by double vortex rings: merging, rebound, disappearance and no-interference. After the visualization, the paper containing the fortune is printed by a thermal printer. In this study, we conducted an experiment for determining the parameters for controlling the four patterns of double vortex rings. From the results, we confirmed that the distance between the air cannons and a combination of the air pressure as well as the angle of the two air cannons, are the parameters to control the four patterns generated by the vortex rings. Using the results, we implemented a prototype system for the fortune-air and evaluated the entertainment value provided by the interactive system to enhance the praying experience.
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U2 - 10.1007/978-3-319-40397-7_35
DO - 10.1007/978-3-319-40397-7_35
M3 - Conference contribution
AN - SCOPUS:84978880643
SN - 9783319403960
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 367
EP - 376
BT - Human Interface and the Management of Information
A2 - Yamamoto, Sakae
PB - Springer Verlag
Y2 - 17 July 2016 through 22 July 2016
ER -