Frame rate stabilization by variable resolution shape reconstruction for on-line free-viewpoint video generation

Rui Nabeshima, Megumu Ueda, Daisaku Arita, Rin Ichiro Taniguchi

Research output: Contribution to journalConference article

2 Citations (Scopus)

Abstract

Recently, the number of researches aiming at showing real world objects from arbitrary viewpoint have been steadily growing. The processing method is divided into three stages: 3D shape reconstruction by the visual cone intersection method, conversion of 3D shape representation from a voxel form into a triangular patch form, and coloring triangular patches. If the surface area of the object becomes larger, the frame rate decreases since the processing time of the conversion and coloring depends on the number of triangular patches. Stability of the frame rate is essential for on-line distribution of a free-viewpoint video. To solve this problem, we propose a new method which accommodates the space resolution during the 3D shape reconstruction step, thus stabilizing the number of triangular patches and the frame rate. This is achieved by raising the space resolution step by step and stopping the process on a time criteria. The reconstruction is done by using an octree-based visual cone intersection method. Experimental results show that this method makes the frame rate more stable.

Original languageEnglish
Pages (from-to)81-90
Number of pages10
JournalLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3852 LNCS
DOIs
Publication statusPublished - Jun 14 2006
Event7th Asian Conference on Computer Vision, ACCV 2006 - Hyderabad, India
Duration: Jan 13 2006Jan 16 2006

Fingerprint

Shape Reconstruction
Coloring
Cones
Stabilization
Patch
3D shape
Triangular
Processing
3D Reconstruction
Colouring
Cone
Intersection
Shape Representation
Octree
Voxel
Surface area
Decrease
Experimental Results
Arbitrary

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

Cite this

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title = "Frame rate stabilization by variable resolution shape reconstruction for on-line free-viewpoint video generation",
abstract = "Recently, the number of researches aiming at showing real world objects from arbitrary viewpoint have been steadily growing. The processing method is divided into three stages: 3D shape reconstruction by the visual cone intersection method, conversion of 3D shape representation from a voxel form into a triangular patch form, and coloring triangular patches. If the surface area of the object becomes larger, the frame rate decreases since the processing time of the conversion and coloring depends on the number of triangular patches. Stability of the frame rate is essential for on-line distribution of a free-viewpoint video. To solve this problem, we propose a new method which accommodates the space resolution during the 3D shape reconstruction step, thus stabilizing the number of triangular patches and the frame rate. This is achieved by raising the space resolution step by step and stopping the process on a time criteria. The reconstruction is done by using an octree-based visual cone intersection method. Experimental results show that this method makes the frame rate more stable.",
author = "Rui Nabeshima and Megumu Ueda and Daisaku Arita and Taniguchi, {Rin Ichiro}",
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AU - Nabeshima, Rui

AU - Ueda, Megumu

AU - Arita, Daisaku

AU - Taniguchi, Rin Ichiro

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