Game-based educational application for informal learning of English using FLEG

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

With the development of Information and Communication Technology (ICT), various types of educational applications have emerged to enhance learning. Informal learning using a mobile device or an ICT tool is one among them. The problem with an educational application is that an educator has to possess the required programming skills and knowledge of ICT skills to develop the application. Educators can hardly be expected to develop their own educational application. Therefore, this paper introduces an educational framework called FLEG (Framework for Location-based Educational Game Application) to help educators develop their gamification-based application using geolocation information without needing any programming skills, and it offers an explanation of the design and development of this framework. A sample game-based educational application is also presented with results to evaluate the application.

Original languageEnglish
Title of host publicationEmerging Technologies for Education - 1st International Symposium, SETE 2016 Held in Conjunction with ICWL 2016, Revised Selected Papers
EditorsRosella Gennari, Yiwei Cao, Yueh-Min Huang, Wu Wu, Haoran Xie
PublisherSpringer Verlag
Pages691-700
Number of pages10
ISBN (Print)9783319528359
DOIs
Publication statusPublished - Jan 1 2017
Event1st International Symposium on Emerging Technologies for Education, SETE 2016 Held in Conjunction with ICWL 2016 - Rome, Italy
Duration: Oct 26 2016Oct 29 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10108 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other1st International Symposium on Emerging Technologies for Education, SETE 2016 Held in Conjunction with ICWL 2016
CountryItaly
CityRome
Period10/26/1610/29/16

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

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  • Cite this

    Wang, B., Tang, F., Kaneko, K., Yamada, M., & Okada, Y. (2017). Game-based educational application for informal learning of English using FLEG. In R. Gennari, Y. Cao, Y-M. Huang, W. Wu, & H. Xie (Eds.), Emerging Technologies for Education - 1st International Symposium, SETE 2016 Held in Conjunction with ICWL 2016, Revised Selected Papers (pp. 691-700). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 10108 LNCS). Springer Verlag. https://doi.org/10.1007/978-3-319-52836-6_74