加速度センサのコントローラを用いたゲームの制作および高校生のインタラクション分析

Translated title of the contribution: GAME CREATIONS BY USING A MOTION-SENSITIVE CONTROLLER AND INTERACTION ANALYSIS OF HIGH SCHOOL STUDENTS

増崎 武次, 馬場 哲晃, 藤木 淳, 横尾 誠, 牛尼 剛聡, 富松 潔

Research output: Contribution to journalArticlepeer-review

Abstract

We developed the experiment teaching materials for high school students to learn motion-sensitive controllers, and got a hint to Nintendo's Wii. They are able to game designs and creations by using Wii-like controller. We carried out questionnaire survey about free answer and extracted <I>KANSEI</I> word with morphological analysis. There is more positive word than negative word. So, we confirmed teacher-student, student-student and student-content interaction. We visualized an interaction with a KeyGraph and got knowledge about the transformation of interactions.
Translated title of the contributionGAME CREATIONS BY USING A MOTION-SENSITIVE CONTROLLER AND INTERACTION ANALYSIS OF HIGH SCHOOL STUDENTS
Original languageJapanese
Pages (from-to)867-875
Number of pages9
Journal日本感性工学会論文誌
Volume8
Issue number3
DOIs
Publication statusPublished - 2009

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