Abstract
We developed the experiment teaching materials for high school students to learn motion-sensitive controllers, and got a hint to Nintendo's Wii. They are able to game designs and creations by using Wii-like controller. We carried out questionnaire survey about free answer and extracted <I>KANSEI</I> word with morphological analysis. There is more positive word than negative word. So, we confirmed teacher-student, student-student and student-content interaction. We visualized an interaction with a KeyGraph and got knowledge about the transformation of interactions.
Translated title of the contribution | GAME CREATIONS BY USING A MOTION-SENSITIVE CONTROLLER AND INTERACTION ANALYSIS OF HIGH SCHOOL STUDENTS |
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Original language | Japanese |
Pages (from-to) | 867-875 |
Number of pages | 9 |
Journal | 日本感性工学会論文誌 |
Volume | 8 |
Issue number | 3 |
DOIs | |
Publication status | Published - 2009 |