We developed the experiment teaching materials for high school students to learn motion-sensitive controllers, and got a hint to Nintendo's Wii. They are able to game designs and creations by using Wii-like controller. We carried out questionnaire survey about free answer and extracted <I>KANSEI</I> word with morphological analysis. There is more positive word than negative word. So, we confirmed teacher-student, student-student and student-content interaction. We visualized an interaction with a KeyGraph and got knowledge about the transformation of interactions.
|Translated title of the contribution||GAME CREATIONS BY USING A MOTION-SENSITIVE CONTROLLER AND INTERACTION ANALYSIS OF HIGH SCHOOL STUDENTS|
|Number of pages||9|
|Publication status||Published - 2009|