Global Illumination-Aware Color Remapping with Fidelity for Texture Values

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Our aim is to convert an object's appearance to an arbitrary color considering the light scattering in the entire scene, which is often called the global illumination. Existing stylization methods convert the color of an object with a 1-dimensional texture for 3-dimensional computer graphics to reproduce a typical style used in illustrations and cel animations. However, they cannot express global illumination effects such as color bleedings and soft shadows. We propose a method to compute the global illumination and convert the shading to an arbitrary color. It consists of subpath tracing from the eye to the object, and radiance estimation on the object. The radiance is stored and used later to convert its color. The method reproduces reflections in other objects with the converted color. As a result, we can convert the color of illumination effects such as soft shadows and refractions.

Original languageEnglish
Title of host publicationSpecial Interest Group on Computer Graphics and Interactive Techniques Conference Posters, SIGGRAPH 2021
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450383714
DOIs
Publication statusPublished - Aug 5 2021
EventSpecial Interest Group on Computer Graphics and Interactive Techniques Conference: Posters, SIGGRAPH 2021 - Virtual, Online, United States
Duration: Aug 9 2021Aug 13 2021

Publication series

NameSpecial Interest Group on Computer Graphics and Interactive Techniques Conference Posters, SIGGRAPH 2021

Conference

ConferenceSpecial Interest Group on Computer Graphics and Interactive Techniques Conference: Posters, SIGGRAPH 2021
Country/TerritoryUnited States
CityVirtual, Online
Period8/9/218/13/21

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction

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