Incorporating geometric algorithms in impedance- And admittance-type haptic rendering

Ryo Kikuuwe, Hideo Fujimoto

Research output: Chapter in Book/Report/Conference proceedingConference contribution

7 Citations (Scopus)

Abstract

Geometric (proxy-based) haptic rendering algorithms are widely used in impedance-type haptic rendering. Such methods are useful for developing complex virtual environment because they reduce mechanistic problems of determining reaction forces into geometric problems of updating proxy positions. This paper aims to apply geometric algorithms to wider variations of haptic rendering systems. First, we present a method to include viscous damping in impedance-type haptic rendering. Second, we propose a method to utilize geometric algorithms in admittance-type haptic rendering. The results of implementation experiments are presented.

Original languageEnglish
Title of host publicationProceedings - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, World Haptics 2007
Pages249-254
Number of pages6
DOIs
Publication statusPublished - Aug 28 2007
Event2nd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, World Haptics 2007, WHC'07 - Tsukuba, Japan
Duration: Mar 22 2007Mar 24 2007

Publication series

NameProceedings - Second Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, World Haptics 2007

Other

Other2nd Joint EuroHaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, World Haptics 2007, WHC'07
CountryJapan
CityTsukuba
Period3/22/073/24/07

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Software
  • Signal Processing

Fingerprint Dive into the research topics of 'Incorporating geometric algorithms in impedance- And admittance-type haptic rendering'. Together they form a unique fingerprint.

Cite this