We propose a technique using geometry buffers for real-time rendering of 3D ink-wash paintings. According to the characteristics of hand-drawn ink-wash paintings, contour lines and coloring area in the ink paintings are stylized by rendering 3D models to 2D texture images. Entire rendering computation is implemented with a GPU for enabling its real-time processing on commercially available computers.
|Title of host publication||Proceedings of the 4th IIAE International Conference on Intelligent Systems and Image Processing|
|Number of pages||6|
|Publication status||Published - Sep 2016|