Abstract
We propose a technique using geometry buffers for real-time rendering of 3D ink-wash paintings. According to the characteristics of hand-drawn ink-wash paintings, contour lines and coloring area in the ink paintings are stylized by rendering 3D models to 2D texture images. Entire rendering computation is implemented with a GPU for enabling its real-time processing on commercially available computers.
Original language | English |
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Title of host publication | Proceedings of the 4th IIAE International Conference on Intelligent Systems and Image Processing |
Pages | 477-482 |
Number of pages | 6 |
Publication status | Published - Sep 2016 |