TY - GEN
T1 - IntelligentBox as component based development system for body action 3D games
AU - Okada, Yoshihiro
PY - 2005
Y1 - 2005
N2 - This paper treats component based approach for the development of body action 3D games. The research group of the author has already proposed a 3D software development system called IntelligentBox. IntelligentBox has provided various software components called boxes, which are 3D visible, reactive objects. IntelligentBox allows the user to develop 3D graphics applications including 3D games by combining already existing boxes through direct manipulations on a computer screen. This is the main feature of IntelligentBox, which is a difference from other conventional systems. In this paper, the author introduces the extension of IntelligentBox to the development of body action 3D games. To deal with body actions, various components, i.e., particular boxes, those handle input devices frequently used in virtual reality applications, are introduced to IntelligentBox. Furthermore, the author introduced a particular component called virtual mouse pointer to make it possible to manipulate 3D objects using an input device like a data-glove.
AB - This paper treats component based approach for the development of body action 3D games. The research group of the author has already proposed a 3D software development system called IntelligentBox. IntelligentBox has provided various software components called boxes, which are 3D visible, reactive objects. IntelligentBox allows the user to develop 3D graphics applications including 3D games by combining already existing boxes through direct manipulations on a computer screen. This is the main feature of IntelligentBox, which is a difference from other conventional systems. In this paper, the author introduces the extension of IntelligentBox to the development of body action 3D games. To deal with body actions, various components, i.e., particular boxes, those handle input devices frequently used in virtual reality applications, are introduced to IntelligentBox. Furthermore, the author introduced a particular component called virtual mouse pointer to make it possible to manipulate 3D objects using an input device like a data-glove.
UR - http://www.scopus.com/inward/record.url?scp=77953512093&partnerID=8YFLogxK
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U2 - 10.1145/1178477.1178579
DO - 10.1145/1178477.1178579
M3 - Conference contribution
AN - SCOPUS:77953512093
SN - 1595931104
SN - 9781595931108
T3 - ACM International Conference Proceeding Series
SP - 454
EP - 457
BT - Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
T2 - 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Y2 - 15 June 2005 through 17 June 2005
ER -