IntelligentBox as component based development system for body action 3D games

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

This paper treats component based approach for the development of body action 3D games. The research group of the author has already proposed a 3D software development system called IntelligentBox. IntelligentBox has provided various software components called boxes, which are 3D visible, reactive objects. IntelligentBox allows the user to develop 3D graphics applications including 3D games by combining already existing boxes through direct manipulations on a computer screen. This is the main feature of IntelligentBox, which is a difference from other conventional systems. In this paper, the author introduces the extension of IntelligentBox to the development of body action 3D games. To deal with body actions, various components, i.e., particular boxes, those handle input devices frequently used in virtual reality applications, are introduced to IntelligentBox. Furthermore, the author introduced a particular component called virtual mouse pointer to make it possible to manipulate 3D objects using an input device like a data-glove.

Original languageEnglish
Title of host publicationProceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
Pages454-457
Number of pages4
DOIs
Publication statusPublished - Dec 1 2005
Event2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 - Valencia, Spain
Duration: Jun 15 2005Jun 17 2005

Publication series

NameACM International Conference Proceeding Series
Volume265

Other

Other2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05
CountrySpain
CityValencia
Period6/15/056/17/05

Fingerprint

Virtual reality
Software engineering

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

Cite this

Okada, Y. (2005). IntelligentBox as component based development system for body action 3D games. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05 (pp. 454-457). (ACM International Conference Proceeding Series; Vol. 265). https://doi.org/10.1145/1178477.1178579

IntelligentBox as component based development system for body action 3D games. / Okada, Yoshihiro.

Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05. 2005. p. 454-457 (ACM International Conference Proceeding Series; Vol. 265).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Okada, Y 2005, IntelligentBox as component based development system for body action 3D games. in Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05. ACM International Conference Proceeding Series, vol. 265, pp. 454-457, 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05, Valencia, Spain, 6/15/05. https://doi.org/10.1145/1178477.1178579
Okada Y. IntelligentBox as component based development system for body action 3D games. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05. 2005. p. 454-457. (ACM International Conference Proceeding Series). https://doi.org/10.1145/1178477.1178579
Okada, Yoshihiro. / IntelligentBox as component based development system for body action 3D games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE '05. 2005. pp. 454-457 (ACM International Conference Proceeding Series).
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