Interactive learning interface for automatic 3D scene generation

Yoshiaki Akazawa, Yoshihiro Okada, Koichi Niijima

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

This paper treats an interactive learning interface used to obtain semantic constraints among 3D objects from existing 3D scenes for automatic 3D scene generation. The layout work for3D scene generation takes a long time because 3D objects have six degrees of freedom (DOF) andare difficult to be positioned by using a standard 2D input device, e.g., a mouse device. To deal with this problem, the authors have already proposed an automatic 3D object layout systembased on contact constraints. However, when there are too many kinds of 3D objects to be laid out, it is practically impossible for the user to define semantic constraints among all of them. In this paper, the authors propose an interactive learning functionality and its interface toobtain semantic constraints among 3D objects from already existing 3D object scenes. Using this functionality, the user can generate desirable 3D scenes more easily. This paper presents the learning process to extract semantic constraints from already existing 3D scenes, and delineates its usefulness by showing experimental results.

Original languageEnglish
Title of host publication7th International Conference on Intelligent Games and Simulation, GAME-ON 2006
Pages30-35
Number of pages6
Publication statusPublished - Dec 1 2006
Event7th International Conference on Intelligent Games and Simulation, GAME-ON 2006 - Braunschweig, Germany
Duration: Nov 29 2006Dec 1 2006

Publication series

Name7th International Conference on Intelligent Games and Simulation, GAME-ON 2006

Other

Other7th International Conference on Intelligent Games and Simulation, GAME-ON 2006
CountryGermany
CityBraunschweig
Period11/29/0612/1/06

Fingerprint

Semantics

All Science Journal Classification (ASJC) codes

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Cite this

Akazawa, Y., Okada, Y., & Niijima, K. (2006). Interactive learning interface for automatic 3D scene generation. In 7th International Conference on Intelligent Games and Simulation, GAME-ON 2006 (pp. 30-35). (7th International Conference on Intelligent Games and Simulation, GAME-ON 2006).

Interactive learning interface for automatic 3D scene generation. / Akazawa, Yoshiaki; Okada, Yoshihiro; Niijima, Koichi.

7th International Conference on Intelligent Games and Simulation, GAME-ON 2006. 2006. p. 30-35 (7th International Conference on Intelligent Games and Simulation, GAME-ON 2006).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Akazawa, Y, Okada, Y & Niijima, K 2006, Interactive learning interface for automatic 3D scene generation. in 7th International Conference on Intelligent Games and Simulation, GAME-ON 2006. 7th International Conference on Intelligent Games and Simulation, GAME-ON 2006, pp. 30-35, 7th International Conference on Intelligent Games and Simulation, GAME-ON 2006, Braunschweig, Germany, 11/29/06.
Akazawa Y, Okada Y, Niijima K. Interactive learning interface for automatic 3D scene generation. In 7th International Conference on Intelligent Games and Simulation, GAME-ON 2006. 2006. p. 30-35. (7th International Conference on Intelligent Games and Simulation, GAME-ON 2006).
Akazawa, Yoshiaki ; Okada, Yoshihiro ; Niijima, Koichi. / Interactive learning interface for automatic 3D scene generation. 7th International Conference on Intelligent Games and Simulation, GAME-ON 2006. 2006. pp. 30-35 (7th International Conference on Intelligent Games and Simulation, GAME-ON 2006).
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