Interactive system of real-world video based on self-organized data structure

Hiroshi Kawasaki, Tomoyuki Yatabe, Katsushi Lkeuchi, Masao Sakauchi

Research output: Contribution to journalArticle

Abstract

With recent development of digital broadcasting and networks, the volume of image data to be handled has rapidly increased. To handle massive amounts of image data on a network, the authors have proposed "advanced database TV" (ADTV) in which image data on the network can be shared. This paper proposes a real-world video system which is a realization of ADTV, with examples. In this paper, a method of a self-organized data structure based on image objects is proposed, since the structural elements of images (e.g., scenes, cuts, and objects) are essential elements. The method can be realized by matching a realworld video of a city and its map. It is shown that a significant improvement of the matching accuracy can be achieved by obtaining three-dimensional information from the images.

Original languageEnglish
Pages (from-to)60-70
Number of pages11
JournalElectronics and Communications in Japan, Part II: Electronics (English translation of Denshi Tsushin Gakkai Ronbunshi)
Volume85
Issue number10
DOIs
Publication statusPublished - Oct 1 2002

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data structures
Data structures
Broadcasting
broadcasting

All Science Journal Classification (ASJC) codes

  • Physics and Astronomy(all)
  • Computer Networks and Communications
  • Electrical and Electronic Engineering

Cite this

Interactive system of real-world video based on self-organized data structure. / Kawasaki, Hiroshi; Yatabe, Tomoyuki; Lkeuchi, Katsushi; Sakauchi, Masao.

In: Electronics and Communications in Japan, Part II: Electronics (English translation of Denshi Tsushin Gakkai Ronbunshi), Vol. 85, No. 10, 01.10.2002, p. 60-70.

Research output: Contribution to journalArticle

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