Abstract
This paper treats intuitive interfaces for motion generation and motion search. These are research results on the interactive animation system achieved by the research group of the authors as the part of a research project "Intuitive Human Interface for Organizing and Accessing Intellectual Assets". For CG animation creation, the motion design of CG characters as well as the shape design is very laborious work. For the motion design, the authors have already proposed a component based motion editing environment, a real-time motion generation system using puppet/marionette metaphors and a motion database management system. These allow the user to create motions interactively, intuitively and make it easy to distribute and re-edit motions. In this paper, the authors introduce these motion generation and motion search systems.
Original language | English |
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Pages (from-to) | 49-67 |
Number of pages | 19 |
Journal | Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) |
Volume | 3359 |
Publication status | Published - Dec 1 2004 |
Event | International Workshop on Intuitive Human Interfaces for Organizing and Accessing Intellectual Assets - Dagstuhl Castle, Germany Duration: Mar 1 2004 → Mar 5 2004 |
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All Science Journal Classification (ASJC) codes
- Theoretical Computer Science
- Computer Science(all)
Cite this
Intuitive interfaces for motion generation and search. / Okada, Yoshihiro; Etou, Hiroaki; Niijima, Koichi.
In: Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science), Vol. 3359, 01.12.2004, p. 49-67.Research output: Contribution to journal › Conference article
}
TY - JOUR
T1 - Intuitive interfaces for motion generation and search
AU - Okada, Yoshihiro
AU - Etou, Hiroaki
AU - Niijima, Koichi
PY - 2004/12/1
Y1 - 2004/12/1
N2 - This paper treats intuitive interfaces for motion generation and motion search. These are research results on the interactive animation system achieved by the research group of the authors as the part of a research project "Intuitive Human Interface for Organizing and Accessing Intellectual Assets". For CG animation creation, the motion design of CG characters as well as the shape design is very laborious work. For the motion design, the authors have already proposed a component based motion editing environment, a real-time motion generation system using puppet/marionette metaphors and a motion database management system. These allow the user to create motions interactively, intuitively and make it easy to distribute and re-edit motions. In this paper, the authors introduce these motion generation and motion search systems.
AB - This paper treats intuitive interfaces for motion generation and motion search. These are research results on the interactive animation system achieved by the research group of the authors as the part of a research project "Intuitive Human Interface for Organizing and Accessing Intellectual Assets". For CG animation creation, the motion design of CG characters as well as the shape design is very laborious work. For the motion design, the authors have already proposed a component based motion editing environment, a real-time motion generation system using puppet/marionette metaphors and a motion database management system. These allow the user to create motions interactively, intuitively and make it easy to distribute and re-edit motions. In this paper, the authors introduce these motion generation and motion search systems.
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UR - http://www.scopus.com/inward/citedby.url?scp=26444620708&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:26444620708
VL - 3359
SP - 49
EP - 67
JO - Lecture Notes in Computer Science
JF - Lecture Notes in Computer Science
SN - 0302-9743
ER -