Light field rendering for large-scale scenes

Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi

Research output: Contribution to journalConference articlepeer-review

9 Citations (Scopus)


In this paper, we present an efficient method to synthesize large-scale scenes, such as broad city landscapes. To date, model based approaches have mainly been adopted for this purpose, and some fairly convincing polygon cities have been successfully generated However, the shapes of real world objects are usually very complicated and it is infeasible to model an entire city realistically. On the other hand, image based approaches have been attempted only recently. Image based methods are effective for realistic rendering, but their huge data sets and restrictions on interactivity pose serious problems for an actual application. Thus, we propose a hybrid method, which uses simple shapes such as planes to model the city, and applies image based techniques to acid realism. It can be performed automatically through a simple image capturing process. Further We also analyze the relationship between error and number of needed images to reduce the data size.

Original languageEnglish
Pages (from-to)II64-II71
JournalProceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Publication statusPublished - 2001
Externally publishedYes
Event2001 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Kauai, HI, United States
Duration: Dec 8 2001Dec 14 2001

All Science Journal Classification (ASJC) codes

  • Software
  • Computer Vision and Pattern Recognition


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