Localizing global game jam: Designing game development for collaborative learning in the social context

Kiyoshi Shin, Kosuke Kaneko, Yu Matsui, Koji Mikami, Masaru Nagaku, Toshifumi Nakabayashi, Kenji Ono, Shinji R. Yamane

Research output: Chapter in Book/Report/Conference proceedingConference contribution

18 Citations (Scopus)

Abstract

Making digital games can help people learn collaboratively Recent advances in game education allow for experimental game development in a short time period with low cost To examine the possibilities of game development and learning, we focus on the recent game jam approach in collaborative game development The concept of game jam becomes well-known these days, however, its historical development, goals, and strategies have not yet been explored To bring game jam into the education and learning, we first look at its historical development and key concept referencing Global Game Jam, the biggest annual game jam in the world, and then we discuss the recent case of localized Global Game Jam-style events embedded in the social context of a specific region

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment - 9th International Conference, ACE 2012, Proceedings
Pages117-132
Number of pages16
DOIs
Publication statusPublished - 2012
Event9th International Conference on Advances in Computer Entertainment, ACE 2012 - Kathmandu, Nepal
Duration: Nov 3 2012Nov 5 2012

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7624 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other9th International Conference on Advances in Computer Entertainment, ACE 2012
CountryNepal
CityKathmandu
Period11/3/1211/5/12

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

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