TY - CHAP
T1 - Mathematical basics of motion and deformation in computer graphics
AU - Anjyo, Ken
AU - Ochiai, Hiroyuki
PY - 2014/1/1
Y1 - 2014/1/1
N2 - This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
AB - This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
UR - http://www.scopus.com/inward/record.url?scp=84929334862&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84929334862&partnerID=8YFLogxK
M3 - Chapter
AN - SCOPUS:84929334862
T3 - Synthesis Lectures on Computer Graphics and Animation
SP - 1
EP - 82
BT - Mathematical Basics of Motion and Deformation in Computer Graphics
PB - Morgan and Claypool Publishers
ER -