TY - JOUR
T1 - Median photometric stereo as applied to the segonko tumulus and museum objects
AU - Miyazaki, Daisuke
AU - Hara, Kenji
AU - Ikeuchi, Katsushi
N1 - Funding Information:
Acknowledgements This research was supported in part by the Ministry of Education, Culture, Sports, Science and Technology under the Leading Project, “Development of High Fidelity Digitization Software for Large-Scale and Intangible Cultural Assets.” SONY XCD-X710CR, FUJINON lens, TECHNO SCOPE CFW-46, Chori Imaging VFS-42, SHARP laptop PC, LPL lamp holder, SLIK and ETSUMI camera plates, Edmund Optics articulated arms, Velbon tripods, Lab-sphere white reference, and TOKYU HANDS specular sphere were used in the experiment. KONICA MINOLTA VIVID 910, the alignment software developed by Oishi et al. (2005), and the camera calibration (Tsai 1986) software developed by Ryo Kurazume, Hiroki Unten, Ryo Ohkubo, Fujitsu Ltd., and Atsuhiko Banno, were used in the evaluation. Fast algorithm for calculating the median introduced by Press et al. (1997) is used. The measurement of “chlamys australis” was supported by Hirdy Miyamoto and The University Museum, The University of Tokyo. The measurement of “Segonko Tumulus” was supported by Nobuaki Kuchitsu, Kumamoto Prefectural Board of Education, and Toppan Printing Co., Ltd. The authors thank Joan Knapp for proofreading and editing this manuscript. They also thank anonymous reviewers for their careful reviews of the paper.
PY - 2010/1
Y1 - 2010/1
N2 - One of the necessary techniques for constructing a virtual museum is to estimate the surface normal and the albedo of the artwork which has high specularity. In this paper, we propose a novel photometric stereo method which is robust to the specular reflection of the object surface. Our method can also digitize the artwork arranged inside a glass or acrylic display case without bringing the artwork out of the display case. Our method treats the specular reflection at the object surface or at the display case as an outlier, and finds a good surface normal evading the influence of the outliers. We judiciously design the cost function so that the outlier will be automatically removed under the assumption that the object's shape and color are smooth. At the end of this paper, we also show some archived 3D data of Segonko Tumulus and objects in the University Museum at The University of Tokyo that were generated by applying the proposed method.
AB - One of the necessary techniques for constructing a virtual museum is to estimate the surface normal and the albedo of the artwork which has high specularity. In this paper, we propose a novel photometric stereo method which is robust to the specular reflection of the object surface. Our method can also digitize the artwork arranged inside a glass or acrylic display case without bringing the artwork out of the display case. Our method treats the specular reflection at the object surface or at the display case as an outlier, and finds a good surface normal evading the influence of the outliers. We judiciously design the cost function so that the outlier will be automatically removed under the assumption that the object's shape and color are smooth. At the end of this paper, we also show some archived 3D data of Segonko Tumulus and objects in the University Museum at The University of Tokyo that were generated by applying the proposed method.
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U2 - 10.1007/s11263-009-0262-9
DO - 10.1007/s11263-009-0262-9
M3 - Article
AN - SCOPUS:72949115270
SN - 0920-5691
VL - 86
SP - 229
EP - 242
JO - International Journal of Computer Vision
JF - International Journal of Computer Vision
IS - 2-3
ER -