Microfacet billboarding

Shuntaro Yamazaki, Ryusuke Sagawa, Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

26 Citations (Scopus)

Abstract

Rendering of intricately shaped objects that are soft or cluttered is difficult because we cannot accurately acquire their complete geometry. Since their geometry varies drastically, modeling them using fixed facets can lead to severe artifacts when viewed from singular directions. In this paper, we propose a novel modeling method, "microfacet billboarding," which uses view-dependent "microfacets" with view-dependent textures. The facets discretely approximate the geometry of the object and are aligned perpendicular to the viewing direction. The texture of each facet is selected from the most suitable texture images according to the viewpoint. Microfacet billboarding can render intricate geometry from various viewpoints. We first describe the basic algorithm of microfacet billboarding. Also, we predict artifacts generated due to the use of discrete facets and we analyze the necessary sampling interval of the geometry and texture for regarding the artifacts as negligible. In addition to the modeling method, we have implemented a real-time renderer by a hardware-accelerated technique. To evaluate the efficiency of our method, we compared it with traditional texture mapping to a mesh model, and showed that our method has a great advantage over the former in rendering intricately shaped objects.

Original languageEnglish
Title of host publicationEurographics Workshop on Rendering
EditorsS. Gibson, P. Debevec
PublisherAssociation for Computing Machinery (ACM)
Pages169-179
Number of pages11
ISBN (Print)1581135343, 9781581135343
Publication statusPublished - Jan 1 2002
Externally publishedYes
Event13th Eurographics Workshop on Rendering - Pisa, Italy
Duration: Jun 26 2002Jun 28 2002

Publication series

NameEurographics Workshop on Rendering

Other

Other13th Eurographics Workshop on Rendering
CountryItaly
CityPisa
Period6/26/026/28/02

Fingerprint

Textures
Geometry
Sampling
Hardware

All Science Journal Classification (ASJC) codes

  • Engineering(all)

Cite this

Yamazaki, S., Sagawa, R., Kawasaki, H., Ikeuchi, K., & Sakauchi, M. (2002). Microfacet billboarding. In S. Gibson, & P. Debevec (Eds.), Eurographics Workshop on Rendering (pp. 169-179). (Eurographics Workshop on Rendering). Association for Computing Machinery (ACM).

Microfacet billboarding. / Yamazaki, Shuntaro; Sagawa, Ryusuke; Kawasaki, Hiroshi; Ikeuchi, Katsushi; Sakauchi, Masao.

Eurographics Workshop on Rendering. ed. / S. Gibson; P. Debevec. Association for Computing Machinery (ACM), 2002. p. 169-179 (Eurographics Workshop on Rendering).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Yamazaki, S, Sagawa, R, Kawasaki, H, Ikeuchi, K & Sakauchi, M 2002, Microfacet billboarding. in S Gibson & P Debevec (eds), Eurographics Workshop on Rendering. Eurographics Workshop on Rendering, Association for Computing Machinery (ACM), pp. 169-179, 13th Eurographics Workshop on Rendering, Pisa, Italy, 6/26/02.
Yamazaki S, Sagawa R, Kawasaki H, Ikeuchi K, Sakauchi M. Microfacet billboarding. In Gibson S, Debevec P, editors, Eurographics Workshop on Rendering. Association for Computing Machinery (ACM). 2002. p. 169-179. (Eurographics Workshop on Rendering).
Yamazaki, Shuntaro ; Sagawa, Ryusuke ; Kawasaki, Hiroshi ; Ikeuchi, Katsushi ; Sakauchi, Masao. / Microfacet billboarding. Eurographics Workshop on Rendering. editor / S. Gibson ; P. Debevec. Association for Computing Machinery (ACM), 2002. pp. 169-179 (Eurographics Workshop on Rendering).
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